Economic/Trading

Acquire

Acquire_cEach player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.

Game Playing :

# of Players 3 - 6
Playing Time 90 minutes
Mfg Suggested Ages 12 and up

 

 

Agricola

Agricola_c

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Game Playing :

# of Players 1 - 5
Playing Time 120 minutes
Mfg Suggested Ages 12 and up

 

 

 

 

 

Agricola: Farmers of the Moor

Agricola Farmers of the Moor c

Agricola: Farmers of the Moor is the first big expansion for Agricola.

This expansion adds to the base game with a large set of new improvements, and adds a number of new features. Horses are introduced as a new type of animal. In addition, you not only have to feed your family, but you must keep them from becoming "ill" by heating each room in your house. You can get fuel to heat your home by chopping down the forests on your farmyard, or by harvesting peat.

Game Playing :

# of Players 1 - 5
Playing Time 120 minutes
Mfg Suggested Ages 12 and up

 

 

 

 

 

 Black Friday

Black_Friday_c

Schwarzer Freitag is a stock trading game with a build-in bubble to explode. The players are buying share on a growing stock market, but at one time in the game the prices will crash. The players try to find out the right time to sell their shares and buy gold and silver (These are the victory points), before the market crashes.

The actions of all players change the probability of the crash. When they start selling, the probabilty of the crash will get higher. If they only buy shares the crash will come later.

To win the game, you have to have a close look on what the others do to be in the position to sell the highest share at the right time, to get the most money, but the silver/gold price will raise, too and you can also winn by buying silver/gold early in the game.

Game Playing :

# of Players 2 - 5
Playing Time 55 minutes
Mfg Suggested Ages 12 and up

 

 

Ground Floor

Ground Floor c

The day has come. The paperwork is complete, the registration filed, and the business cards purchased – you're open for business! So now what? Where do you spend your time? Which tasks are most important? What should take priority? Should you hire new employees? Or maybe invest in a marketing campaign? These are just some of the decisions facing you as a fresh entrepreneur who dreams of running a successful business. You must excel at balancing your time, money and staff because all are scarce and all are required to thrive.

 

So barter with your fellow colleagues, manage your staff, collect information, expand your office, or schedule your next product shipment. It's up to you – after all, it's your business. Of course, no matter which route you decide to take to reach that corner office at the top of the tallest skyscraper, you must start with everyone else......on the Ground Floor!

 

Over the course of the game, you will:

 

  • Convert your employees' time into info, money and results.
  • Adapt to changing economic conditions and brace for what's ahead.
  • Produce, promote and sell your goods in the marketplace.
  • Build your company brand through marketing campaigns.
  • Challenge other players' enterprises for success and prestige.
  • Grow your business and build your high-rise!

 

Game Playing :

# of Players 2 - 6
Playing Time 90 minutes
Mfg Suggested Ages 12 and up

 

Hotel Samoa

Hotel_Samoa_c

Samoa. A popular vacation resort, where groups of tourists arrive every week. The hotel owners’ only care is to give these tourists the stay of their life - and of course to rid them of as much money as possible.

Each round new tourists of various nationalities will arrive at the island, and new upgrades in the form of build tiles will be available to buy for your hotel. Players will simultaneously choose one of their price cards to play, which indicates both your bid for building a hotel upgrade, and the price you set on your hotel rooms. The tourists will of course seek out the cheapest hotels first, so you must carefully plan when to demand sky high prices, and when to drop prices low in order to attract the tourists right under your opponents' noses. All the tourists have different personalities and abilities - so be sure to get the ones that benefit you the most. And of course you can enhance your hotel by building extra rooms, a swimming pool or perhaps a luxury suite? Hotel_Samoa_2In the end "it's the cash that counts".

This is a fast and varied game of medium-light complexity, and as most decicions are made simultaneously by the players, the game has very little down time.

Game Playing :

# of Players 3 - 6
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

 

I'm the Boss

Im_the_Boss_c

Rarely is a game stripped down to its bare essense as cleanly as this game is. Up to sixteen deals can be made over the course of the game, and a player who successfully makes a deal is given a certain amount of money. In order to close the deal, however, he will need to seek help from the other players in exchange for a piece of the payoff. Complicating matters quite bit, each player has a hand of action cards which can be used to derail negotiations. After ten deals have been made, a die is rolled each turn to determine if the game is over, with the victory going to whoever has the biggest bankroll.

Game Playing :

# of Players 3 - 6
Playing Time 60 minutes
Mfg Suggested Ages 12 and up

 

Megacorp

Megacorp_cMegaCorps is a game of economic domination. You control a MegaCorp — one of the six enormous conglomerates that dominate economic and political life in the mid-21st Century. You control industries, manipulate governments like puppets, and even wage war to open new markets. You win by making more money than the other MegaCorps.

Game Playing :

# of Players 3 - 6
Playing Time 60 minutes
Mfg Suggested Ages 13 and up

 

 

 

 

 

 

Modern Art

Modern_Art_cBuying and selling paintings is a very lucrative business, at least that's what Hollywood's led us to believe, and that's the premise of this game. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner.

Game Playing :

# of Players 3 - 5
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

 

Owner's Choice

Owners_Choice_cOWNER'S CHOICE is a money board game in which players buy and sell four company stocks and try to earn money.
When you buy control of a stock , you
president and can control how that stock is played. Or you become an investor and can get an allotmen become thet from the president. Do you choose to be the president or do you choose to be an investor?

Game Playing :

# of Players 2 - 5
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

 

 

Puerto Rico

Puerto_Rico_cThe players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit.

Game Playing :

# of Players 3 - 5
Playing Time 90 minutes
Mfg Suggested Ages 12 and up

 

 

 

 

 

 

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