Light Strategy

10 Days In The Americas

10_Days_In_The_Americas_cThe Unpredictable Game of Making Connections. Gather your sunglasses, snowshoes and mosquito spray - it’s time to travel to new destinations with the 10 Days Series - the Americas! Players use destination and transportation tiles to chart a course through North, Central and South America and the Caribbean - touring by airplane, cruise ship or on foot. With a little luck and clever planning, you just might outmaneuver your fellow travelers and be the first to make connections for a complete ten day journey!

Game Playing :

# of Players 2 - 4
Playing Time 20 minutes
Mfg Suggested Ages 10 and up

 

 

10 Days In Asia

10_Days_In_Asia_c

You have 10 DAYS in ASIA - touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers.

In this fourth installment in the 10 Days in series players are touring Asia, arranging their tiles on the ten days (open spots) of their trays in a specific way. Tiles of neighboring countries may be placed side-by-side, with trains, boats and airplanes connecting other countries depending on where they are located.

The box contains a gameboard map of Asia, 56 cardboard destination tiles, 21 transportation tiles and 4 sets of wooden tile holders.

Game Playing :

# of Players 2 - 4
Playing Time 25 minutes
Mfg Suggested Ages 10 and up

10 Days In Europe

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"There is much to be discovered in Europe! Many roads lead to success in this exciting travel game - you just have to find the right one. Exchange your cards cleverly and find your way through Europe quickly to win. Ten cards must show continuous travel either by land, sea or air."

This is the third installment in the 10 Days in series.

Gameplay
All players pick tiles up one at a time, examining them and placing them onto any empty spot on their tile holders. Then, in turn, each player draws one tile and may replace one of their lined-up tiles with it. (Tiles may not be rearranged.) Tiles are drawn from one of three face-up discard piles or a face-down pile. The drawn card or replaced card is then discarded into one of the face-up piles. The first person to have all ten tiles satisfy the travel connection requirements wins.

Connection requirements:
By Foot If a country is next to or connected to another country on the map, their tiles may be placed side-by-side
By Air Any two countries of the same color may be connected by an airplane of that color (its tile in between them)
By Ship If a sea or ocean borders two countries, a ship can connect them

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 



A La Carte

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In one of his sillier games, Karl-Heinz Schmiel casts the players as semi-psychotic cooks attempting to hone their culinary skills. Each player receives a miniature pan and a hotplate. Then each turn you can either attempt to turn up the heat, season your dish, or attempt to steal another cook's recipe in the making. Heating your hotplate is a random affair with a die, and could raise the heat on everyone's plate. Spicing the dish is heart of the game and done by up-ending small bottles filled with little colored wood pellets. When the pellets tumble out of the bottle (sometimes, if they do), the number of pellets can't exceed two, because over-spicing the dish ruins it and you have to throw it in the trash!

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

Abandon Ship

Abandon_Ship_cA game in which you play to move your group of rats off the ship before the rising water drowns them. The Nvrsnks is also loaded with valuable points-earning cheese, but don’t let desire for that lovely food send your rats to the watery depths. Your opponents may also share some of the rats in your group; they may want to move the rats in a different manner from you. Will their plan send yours into the drink?

Game Playing :

# of Players 3 - 7
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

Bacchus' Banquet

Bacchus_Banquet_cAs a player, you are one of the nine “honored” guests—each with his or her own secret objective. You might be a glutton who is only there for the food and wine. You might be an avaricious opportunist longing for the presents that are often bestowed. You might be a conspirator in one of the many plots to kidnap or assassinate the Emperor.

Game Playing :

# of Players 3 - 5
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

Baker's Dozen

Bakers_Dozen_cOn a player's turn they must simply play a card to the table and draw a new card from the draw deck to return their hand to 5 cards. Playing a card is as simple as picking any one card from your hand and playing it to one of 3 rows. There are 3 rows because each donut flavour can only be present in any 1 row.

Game Playing :

# of Players 3 - 6
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

Bang! 4th Edition

Bang_4th_Edition_c"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards!)

Game Playing :

# of Players 4 - 7
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

Bang! Dodge City Expansion

Bang_Dodge_City_cUnknown gunmen stalk the city. Try to keep away from them... and for security's sake be sure to wear a metal plate! The second expansion for Bang! - featuring new characters and cards allowing for play by 3 or 8 players. A Dodge City box contains two decks of new BANG! cards, introducing new characters and new cards to shuffle together with the original deck. Moreover, it is possible to accommodate eight players: there are two Renegades in town! Do you have the cold blood it takes to visit Dodge City?

Game Playing :

# of Players 3 - 8
Playing Time 45 minutes
Mfg Suggested Ages 8 and up

 

 

 

Bang! Gold Rush

Bang Gold Rush c

Bang! Gold Rush is an expansion for the card game Bang! that can be used with the base game alone or mixed with other expansions. In addition to featuring eight new characters, Bang! Gold Rush adds two new mechanisms to game play:

 

• Players can collect gold nuggets to buy equipment, with the equipment giving your character new abilities and you the chance to develop new strategies.

 

• Even when a player is shot down during the game, he can come back to play with the Shadow Gunslinger variant. When that dead player's turn comes around, he temporarily re-enters play and takes his turn as if he were alive, now giving an eliminated player the chance to affect the outcome of a game. Look out for shots from beyond the grave!

 

Game Playing :

# of Players 4 - 7
Playing Time 60 minutes
Mfg Suggested Ages 8 and up

 

 

Bang! The Bullet

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Bang! The Bullet! is the deluxe version of Bang! and its expansions. Coming in a deluxe bullet-'box' it contains:

- Bang! 4th edition (no player mats or bullet tokens)
- Dodge City 3rd edition
- High Noon 2nd Edition
- A Fistful Of Cards 2nd Edition
- Two Exclusive High Noon cards - "New Identity" and "Handcuffs"
- Three new characters - "Uncle Will", "Johnny Kisch", and "Santa Claus"
- Two blank cards
- One silver sheriff badge

Game Playing :

# of Players 3 - 8
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

Bang! Wild West Show Expansion

Bang_Wild_West_Show_cNo laws in the whole Wild West can stop them! They are strong, terrible, greedy, and they are mad! New ruthless gunslingers run about the Wild West at breakneck speed, panicking the other gunmen. Their talent is madness, and so are the cards you’ll find in this crazy expansion! Your chances are hanging by a thread - can you measure up against unfair duels and unpredictable moves?

Bang! Wild West Show! is "a little double-faced expansion that contains eight VERY wild new characters, like one that draws cards from the other players hands instead of the deck, one with 9 life points who cannot use Missed! cards, [and] one that "draws" when it’s killed and stays alive if you do not draw Spades, ’cause you need a Spade to bury him!, [plus] a set of cards that come in play when you play a Wells Fargo and change the rules of the game until they are discarded... [and] craaaaazy cards, like the Wild West Show that lets you play Missed! cards as BANG!s and vice versa, [and] one that lets you swap your position with another player at the table..."

Game Playing :

# of Players 3 - 8
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

Birds on a Wire

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"You've heard the old saying: "Birds of a feather flock together"? Well, the same is true when they gather on wires -- that is, before they get zapped and fly away! On their own power lines, players arrange birds into sets of three, trying to match the same color, the same size, all different colors, or all different sizes.

Game Playing :

# of Players 2 - 5
Playing Time 20 minutes
Mfg Suggested Ages 7 and up

 

 

 

Black Sheep

Black_Sheep_cPlayers try to corral the best combination of cows, horses, chickens and more while avoiding the mischievous black sheep. BlackSheep is perfect for two to four players ages eight and up.

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

 

 

Cartagena II

Cartagena_II_c

In the first Cartagena game, the players, as pirates, attempted to flee prison by making their way through a tunnel to a boat waiting for them at the end of the tunnel. But simply reaching the boat does not mean they have escaped as re-capture is always possible, perhaps, even likely. They will not be really safe until they reach their Pirate's Nest on Tortuga.Each player leads a group of pirates to Pirate's Nest on Tortuga.The path leads the pirates through wild jungle and across the waters of open ocean to the island of Tortuga. In addition to the innate perils of the trip are the other pirates, as each group wants to be the first to arrive at Pirate's Nest and will do what they can to slow the others' progress. As soon as one player has all his pirates in Pirate's Nest, he can raise the Jolly Roger and win the game.

The game follows Cartagena with pirates working to figure out what to do now that they have escaped the prison.

Game Playing :

# of Players 2 - 5
Playing Time 45 minutes
Mfg Suggested Ages 8 and up

 

 

 

Castle Dash

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A medieval game where players are trying to steal 3 coins from their rivals.

Players place soldiers to fight battles or claim Armory cards that grant combat bonuses.

Once every player has placed their soldiers, battles are resolved by comparing army size plus a die roll. The winner places the difference in the battle totals on the loser's castle wall.

Castle walls with three or more soldiers on them are broken through. The owner of the castle has a coin stolen or a soldier rescued from the castle by the owner of the soldiers, and the soldiers are returned to their owning player. Castle walls with fewer than three soldiers on them remain standing and keep any soldiers on them.

When one player has stolen at least three coins OR when one player runs out of coins, the player that has stolen the most coins is the winner.

 

Game Playing :

# of Players 3 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

Cowabunga!

Cowabunga_c"Catch a wave in Cowabunga!, the brand-new card game of Surfin' Steer and ups and downs! Ride high on the wave, dodging obstacles as you play number cards to raise or lower the water level. If you can finish the game with the least amount of wipeouts, you'll be the big Cow-huna!"

Game Playing :

# of Players 2 - 5
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

Dead Man’s Treasure

Dead_Mans_Treasure_cGenerations of seafarers have spent their time searching for the fabled treasure, but none have managed to find it. But now Flint's old chart has turned up, on which the hiding places are marked. Multiple pirate ships simultaneously reach the island group in which the treasure chests are hidden. But the restless ghost of Flint is guarding the treasure. Who will be successful and recover the most valuable treasure chest?

Game Playing :

# of Players 3 - 5
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

 

Dice Town

Dice_Town_cEach player gets a cup with five poker dice and eight dollars. Each turn a player will put together a poker hand and depending on the roll, take control of various key places in Dice Town that will allow him to perform the corresponding action of the location. In a turn, all players shake their cup and take out all but one die which is kept apart. They repeat the process with the remaining dice until all five dice are on the table. Players may want to keep more than one die; they pay one dollar for each additional die. The game ends when there are no more gold nuggets in the mine or when all property claims have been issued. Players count their points: 1 for each nugget, 1 for every two dollars, 5 for whomever is currently sheriff, and each general store and property card for its value.

Dice_Town2

Game Playing :

# of Players 2 - 5
Playing Time 60 minutes
Mfg Suggested Ages 8 and up

 

 

Dive! Diver! Die!

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D3 is a treasure diving game of sneaky planning, risk-taking and mayhem fun. The game is played over 4 nerve-wrecking diving expeditions.

For each expedition, players have to plan the amount of oxygen they want to share, the depth they want to dive to, and the duration they will spend scavenging for treasure. The deeper the player dives, the more treasure the player can scavenge, but the more perilous the expedition. As each player descends into the dark murky waters, they will have to watch out for nasty sharks, earthquakes and worst of all, the other Divers!

As the dive unfolds and the oxygen drains away with every gasping breath, will you remain as just another Lara Croft wannabe, or will you return with rich sunken treasures and maybe even the fabled Lost Jewel of Zakarra? It is all in your hands, or fins.

Game Playing :

# of Players 3 - 5
Playing Time 45 minutes
Mfg Suggested Ages 12 and up

 

 

 

 

 

Draco Mundi

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The players have the responsibility of a team of various adventurers trying to gain victory points by exploring the jungle. All players start with exactly the same team.

First they must lay down their pawns (characters, terrains) and then, in turn, realize two actions, like move, fight, or explore.

In order to gain victory points, they can kill their opponents or manage to place some of their characters in strategic points on the map.

Each pawn has its own constraints, e.g. all cannot move in every direction, or have the same movement points and fight points. Some have special abilities.

Game Playing :

# of Players 2 - 4
Playing Time 60 minutes
Mfg Suggested Ages 8 and up

 

 

 

Elder Sign

Elder Sign c

It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.

 

Game Playing :

# of Players 1 - 8
Playing Time 90 minutes
Mfg Suggested Ages 13 and up

 

 

Flea Circus

Flea_Circus_cThe Flea Ring Circus is about to begin! But the cats and dogs are still deciding which show to watch. Fill your tent with the most spectators and win the game as the most successful ring master."
Simple kids game with very cute pieces for the dogs and cats.

Game Playing :

# of Players 2 - 6
Playing Time 20 minutes
Mfg Suggested Ages 6 and up

 

 

Garden Dice

Garden Dice c

Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6x6 grid where seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant, water, and harvest five different types of vegetables with differing point values, from the lowly squash to the mighty eggplant. 

 

The game's chaining mechanic allows players to water or harvest multiple tiles using a single action, enabling players to build upon each others' chains. Players can also use bird and rabbit tiles to eat other players' seed and veggie tiles, but not without paying a small penalty. Two other special tiles, the sundial and the scarecrow, allow players to modify dice rolls or protect their own tiles. 

 

Bonuses increase the values of tiles as they are harvested, and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.

 

Game Playing :

# of Players 2 - 4
Playing Time 60 minutes
Mfg Suggested Ages 13 and up

 

 

 

God Dice

God_Dice_cA strategic dice combat game, that pits the 2-4 players in mortal combat with one another. Players choose from six classes consisting of Hero, Monk, Assassin,Sage, Bowman and Cleric. Players roll nonstandard six sided dice attempting to qualify for special attacks and spells. Along with this, prior to combat, the special God Dice are rolled to see which character if any has found favor. In some cases this favor can be devastating. This is a great quick game of combat with a number of interesting strategic choices for combat. Will you be next legend or suffer the ultimate defeat?

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

 

 

 

Gold Digger

Gold_Digger_cGold Digger sets anxious prospectors on a quest to find their fortunes in gold. Picking the claims that will yield a cornucopia of riches ... but beware of fool's gold! The player that outwits all of the others, wins!

Game Playing :

# of Players 2 - 5
Playing Time 20 minutes
Mfg Suggested Ages 7 and up

 

 

 

Gravediggers

Gravediggers_cYou are a gravedigger in a small town. Business is very good, but your job doesn't pay much, is very dirty and above all, IS REALLY BORING! To add some excitement and an extra source of income to your life, you decide to start a contest with your fellow gravediggers. Everyone has one week to borrow as many valuables from their clients as they can. Any cemetery is fair game and whomever has the most stuff at the end wins. Everyone agrees it sounds like fun and let’s face it, they can’t take it with them!

Game Playing :

# of Players 2 - 5
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

Harry Potter Hogwarts House Cup Challenge

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Hogwarts: House Cup Challenge is an Adventure Board Game that allows 2 - 4 players to portray Harry, Ron, Hermione, and Neville in their quest to win the House Cup for Gryffindor!

Players move their characters around the board encountering Adventure Cards and increasing their Knowledge, Skill, and Honor. As the Characters' abilities grow, they will face harder challenges based on the first five Harry Potter films, from Harry Potter and the Sorcerer's Stone to Harry Potter and the Order of the Phoenix!

Players who complete difficult adventures earn victory points for themselves and for Gryffindor. When Gryffindor reaches 500 points, the player with the most points wins the game!

Game Playing :

# of Players 2 - 4
Playing Time 120 minutes
Mfg Suggested Ages 9 and up

 

Hey Waiter!

Hey_Waiter_c

Hey Waiter! is the first published design from Tichu fan extraordinaire Anthony Rubbo, and while it's not a trick-taking game, it is a game with tricky card play. Each player is a waiter trying to deliver his stack of dishes before anyone else, with the dishes being represented by a stack of colored chips on a face-down card.

Players each have a hand of cards, a few of which might be special action cards while the majority will be divided into two narrow rectangles. To play these cards, the player chooses two cards and uses the right half of one card and the left half of the other. Thus with a handful of cards, each half of a card can be combined in up to a half-dozen ways. The cards let you take actions like moving a token from one stack to another, with the primary action being to deliver food. When you deliver a dish, however, everyone with that type of dish on top of his stack gets to deliver it, so ideally you can first place a token on the opponent’s stack in order to lock down that dish.

You can also split your stack into two or more stacks, thereby giving you more opportunities to deliver dishes – but doing so reduces your hand size and limits the chances that you'll be able to do what you want!

 

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 13 and up

 

Igor: The Monster Making Game

Igor_cThe players are Mad Scientists creating fearsome monsters for the Evil Science Fair. Whoever completes the most monsters will win the prize. It takes various combinations of parts to create each monster, but be careful! Leaving unfinished work on the table could let someone else sneak in to finish it and claim the monster as their own.

Game Playing :

# of Players 1 - 4
Playing Time 20 minutes
Mfg Suggested Ages 7 and up

 

 

In Limbo

In_Limbo_cIt’s a thin line between good and evil, and you’re going to have to find the right balance and avoid ending up.
In Limbo! Play your cards on either the good or evil side of each of the five colors, as you tip the balance towards good on some colors and bad on others. However, since you only score on the cards left in your hand, you’ll need to carefully weigh the consequences of each of your choices.

Game Playing :

# of Players 1 - 4
Playing Time 20 minutes
Mfg Suggested Ages 7 and up

 

 

Incan Gold

Incan_Gold_c

Incan Gold is a quick, fun and tense game in which you and other adventurers explore an old Incan temple in search of gold and treasure. In each of the five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure or retreat to the safety of your camp with your share of the treasure that has been discovered so far.

Each time that an explorer braves new territory, more treasure or a danger appears. When a second type of the same danger is turned over, all exposed treasure is buried, leaving the remaining adventurers with nothing. Do you flee the dangerous temple with your portion of the treasure that has been uncovered so far or do you venture into the exciting temple in search of more hidden valuables?

After five rounds of exploration, whoever has the most treasure is the ultimate explorer and winner!

From the publisher: "You and your fellow adventurers travel to Peru to find a ruined Incan temple and its treasures: turquoise, obsidian and gold. There are also rumors of valuable Incan artifacts. Will you chance dangers like giant spiders, mummies and fire during your search, or will you escape back to camp and safety, carrying out your loot?"

Game Playing :

 

# of Players 3 - 8
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

Intrigue

Intrigue_c

This game has a reputation: a bad one, but not from a playability stand point. This pure negotiation game pits the players as Renaissance era families that are engaging in rampant nepotism. Players are seeking positions in the other families' businesses, and to further that pursuit players offer bribes. However, once accepting a bribe, the 'bought' player is under absolutely no obligation to honor the highest briber or any other verbal deal. In a word, this game is vicious.

Game Playing :

# of Players 3 - 5
Playing Time 60 minutes
Mfg Suggested Ages 12 and up

 

 

 

 

Kill Doctor Lucky

Kill_Doctor_Lucky_cPlayers are expected to supply the usual gaming stuff, dice, markers etc, Cheapass Games supplies the rest with a large dollop of humor. In this notorious game, players move around the mansion trying to murder Dr Lucky without being seen. An inversion of Clue.

Game Playing :

# of Players 3 - 7
Playing Time 45 minutes
Mfg Suggested Ages 12 and up

 

 

Last Call - The Bartender Game

Last_Call_-_The_Bartender_Game_cThe customers are restless, the drink orders are piling up, and the bartenders won’t mix drinks until they have the right bottles in hand! Pass the bottles from one bartender to another until someone can fill an order. But beware, if the bartender has too many bottles, they’ll water down your cocktail with ice cubes. Get the bartenders to fill your drink orders and collect the fewest ice cubes along the way. Find out who runs the best bar when it’s time for “Last Call”!

A fast-paced game for 2 to 5 players. Although themed to mixing alcoholic drinks, it is simple enough for an eight-year-old to play. Continual involvement for all players, and language-independent components. Rulebook includes English, French, and German rules. A good pick-up or end-of-session game.

Game Playing :

# of Players 2 - 6
Playing Time 90 minutes
Mfg Suggested Ages 12 and up

 

 

Lemming Mafia

Lemming_Mafia_c"Real lemmings want to jump off the next cliff.
Members of the different lemming mafia families aren't any different.

Because in the game, there is not only one, but six members of the suicidal species, they make a contest out of it:
They all run to the lake and the first one who jumps in the lake wins.

And it wouldn't be a real race if you couldn't place bets on the result!
Each player has his favourite lemmings and tries to use the dice results to influence the race."

Game Playing :

# of Players 3 - 6
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

Lifeboats

Lifeboats cAlso known as 'Rette Sich Wer Kann' ('Each Man for Himself') and often times referred to as 'The Lifeboat Game,' this pure negotiation game puts a different spin on the typical ocean catastrophe. There's been a boating accident, and a rag-tag group of six lifeboats is trying to make its way to one of several islands just over the horizon. However only one boat will make any forward progress in a given turn, so players try to convince everyone to vote for his particular favorite. To further complicate matters, the sailors can't seem to decide which boat they want to be in, so they're constantly jumping out of boats to swim to another one. As if all that wasn't enough, one of the boats springs a leak each turn. If the boat is at maximum occupancy when the leak occurs, then players vote to decide who to toss to the sharks!

Game Playing :

# of Players 3 - 6
Playing Time 90 minutes
Mfg Suggested Ages 12 and up

 

 

 

 

Lost Temple

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In Lost Temple, the players are explorers looking for a mysterious lost temple. To find it, they must cross the jungle and get help from the indigenous people. The first player to reach the temple on the last space of the track wins the game.

The game uses a character selection rule similar to Faidutti's Citadels, and the game includes nine different characters: Shaman, Thief, Seer, Priest, Elder, Craftsman, Scout, Canoe and Child.

In the dense jungle of southeast Asia you must take your chances and start your journey. As an explorer, you will cross the jungle and ask help from the local people. But can you outwit your opponents and claim the discovery of the Lost Temple?

Game Playing :

# of Players 2 - 8
Playing Time 40 minutes
Mfg Suggested Ages 10 and up

 

Mines of Zavandor

Mines_of_Zavandor_c4 different gems are the currencies in this game. However, when collecting income you draw cards from 4 different mines (card stacks) with each having its own distribution! The number of gems you earn depends on the upgrade level of your dwarves. Gems are used to either win new objects for their mine through simultaneous 4-way auctions, or to enhance their mines, objects, and victory point count. Another innovative part is that each object has to be upgraded to fully use its benefits, e.g. a level 1 dwarf only gives you 1 income per round, some level 3 dwarves give you 3 income.

Game Playing :

# of Players 2 - 4
Playing Time 60 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

Monkey Lab

Monkey_Lab_cAs former lab monkeys, players cooperate and compete to free imprisoned monkeys from a well-guarded testing facility. Of course, since the monkeys don’t have keys, they must use their creativity and the items found around the lab to pick, pry, and smash the cages open. The more monkeys you rescue, the more reward you receive.

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

Mother Sheep

Mother_Sheep_c"They're cute, they're fluffy, and they're on the loose! Be the first player to fence in Mother Sheep's flock in this exciting game of family fun. Each player must make the best use of the color-coded fences as they try to corral all five sheep on their list. But you must pay close attention, because in Mother Sheep, other players may need to fence in some of the same sheep as you. Will you fence in your sheep the fastest?"

Game Playing :

# of Players 2 - 6
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

Noah

Noah c

In Noé the flood is at hand, and to save as many species as possible, Noah will need your help – with only the most deserving of players being saved from the waters!

Each round, players start with eight animal cards in hand; five ferries are laid out in a circle, with one animal placed on board from the top of the deck. Noah himself stands on one ferry. On a turn, a player plays one card from hand onto the ferry where Noah is located, following two rules: (1) the total weight of all animals on board cannot exceed 21 and (2) animals on a ferry must be placed either in alternating gender order or must be all of the same gender. After placing an animal, the player moves Noah to a different ferry; if he played a female animal, Noah goes to either adjacent ferry, while if he played a male, Noah goes to either ferry on the other side of the circle.

If a player can't legally play an animal, he must first take in hand all the animals on the ferry where Noah is located, then play an animal.

In addition to moving Noah to a nearly full ferry, players have two other ways to benefit themselves or mess with other players. If a player plays an animal identical to the one last played on that ferry, he moves Noah, then takes another turn. If a player brings the weight of a ferry to exactly 21, that ferry launches from shore to meet the ark located in distant waters, a new ferry becomes available for loading, and the player distributes 1-4 cards from the deck among his opponents. finally, some cards have special animals, such as the giraffe that lets you peek at an opponent's hand and the woodpecker, which stupidly pokes holes in the ferry and reduces its maximum weight to 13. Bad woodpecker, bad!

The round ends when a player runs out of cards in hand or a fourth ferry launches. Players receive penalty points for cards still in hand, scored according to the number of tears on each card, those tears representing Noah's sadness at the animal being left behind. Then players shuffle all the animal cards and begin a new round. The player with the fewest points after three rounds wins!

Game Playing :

# of Players 2 - 5
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

Nuns on the Run

Nuns_on_the_Run_c

Nuns on the Run is a like a reverse of Scotland Yard. Players play either as a novice, or as the Abbess or Prioress. The Novices move in secret and avoid being seen or heard by the Abbess or Prioress. The goal is to make it to the location on the board where the novice can get her "secret wish" and return to their room without being detected. All of the novices move in secret by marking their movement and locations on hidden sheets. The Abbess and Prioress move on regulated paths around the board, but can diverge and chase down novices that they see or hear. The player or players who complete their secret wishes and return to their rooms win, or the Abbess and Prioress win if they catch a certain number of novices.

Game Playing :

# of Players 2 - 8
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

Pandemic

Pandemic 2013 cIn Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Game Playing :

# of Players 2 - 4
Playing Time 60 minutes
Mfg Suggested Ages 10 and up

Pandemic: On the Brink

Pandemic_On_the_Brink_c

This expansion to Pandemic includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty, such as the 'Legendary' difficulty level, the Virulent Strain challenge, the Mutation challenge, and the Bio-Terrorist challenge. These challenges can be mixed together to make the game even harder.

Virulent Strain challenge: makes one disease become particularly deadly in unpredictable ways. Mutation Challenge: adds a fifth (purple) disease that behaves differently than the original four. Bio-Terrorist Challenge: pits one player against the others!

You may also play with 5 players and play on Legendary level!

Other components include petri dishes to store your diseases and pawns.

On the Brink requires a copy of Pandemic to play; it is not a stand-alone game.

 

Game Playing :

# of Players 2 - 5
Playing Time 60 minutes
Mfg Suggested Ages 10 and up

 

 

Panic Station

Panic_Station_c

Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.

Players need to move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower, he wins the game for the humans.

However, one of the players is a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites.

The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players.

Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?

 

 

Game Playing :

# of Players 4 - 6
Playing Time 40 minutes
Mfg Suggested Ages 10 and up

 

 

Pocket Rockets

Pocket_Rockets_cEach player is an astronaut who is building rockets. An "assembly plant" circle is formed from six special cards, and the the astronaut pawns move along the circle choosing different actions. At each location the player can perform a particular task, such as: draw the face-up card there , add a part to a rocket, take fuel tokens, change direction of rotation, etc.

Game Playing :

# of Players 2 - 4
Playing Time 20 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

 

Qwirkle

Qwirkle_cWhile Qwirkle is as simple as matching colors and shapes, it is a game that also requires tactical maneuvers and well-planned strategy. The game consists of 108 wooden blocks with six different shapes in six colors. Using the blocks, players attempt to score the most points by building lines that share a common attribute – either color or shape. Qwirkle is a quick game to learn, but you'll soon discover that you'll need to think strategically in order to score the most points.

Game Playing :

# of Players 2 - 4
Playing Time 45 minutes
Mfg Suggested Ages 6 and up

 

 

Regimen

Regimen cFebruary 1942. The Second World War. The final days before the Fall of Singapore.

Already half-way across Singapore, the Imperial Army has smashed through all of our defenses and are now on route to Bukit Chandu. Though massively outnumbered by the Imperial Army, the Malay Regiment, the last of the surviving defenders of Singapore's freedom, has been tasked to fend off as many of the invaders as possible.

Loyal and true; unyielding and unafraid, soldiers of the Malay Regiment will fight tooth and nail in order to defend the nation.

The Gameplay

Each player takes on the role of a different hero and everyone must work together to prevent Imperial Soldiers, Tanks and Warplanes from wiping out every Malay Regiment soldier on Bukit Chandu.

Every turn, Imperial cards are drawn, adding more Imperial units to the board and moving them closer to their goal. Heightening the sense of urgency, with every set of Soldiers, Tanks or Warplanes added to the board, tiles of the board are 'Surged', making the battlefield smaller and smaller.

Players can gain Respect tokens by defeating the various enemies. With more Respect, players can spend more actions to move or to do battle. Unfortunately, it also means more Imperial units are added to the board on their turn.

The Objective

To win, players must gain a number of Respect tokens by defeating various enemies before they are defeated themselves.

It's a game of hard decisions and maddening consequences. Do you have what it takes to protect Bukit Chandu and save Singapore?

Game Playing :

# of Players 2 - 4
Playing Time 25 minutes
Mfg Suggested Ages 10 and up

 

 

River Dragons

River Dragons c

In Dragon Delta, you want to move your pawn over a system of bridge-like planks to the other side of the board. An easy task! Or at least it would be if everyone were working together, but alas you're not. Instead you're all working on your own right next to one another, each convinced that your way is best.

In game terms, players simultaneously select one card from a set of five actions that's available to each player. The actions allow players to place plank foundations, place planks, move their pawns, cancel other players' actions, or remove planks or foundation stones. As can be expected for a design with simultaneous action selection, the game is rather chaotic.

The 2012 edition of the game, River Dragons, includes a double-sided game board not present in earlier editions, with one side of the board featuring rock piles on which you place stones (as in the original Dragon Delta), while the other side has a featureless river on which players can place stones in any location.

Game Playing :

# of Players 2 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

Rockband Manager

Rockband_Manager_c

Bring together an epic band and rock to the top in Rockband Manager!

In this card game for three to six players, take the role of band manager, assemble a group, and guide them to stardom. Use your talented stars to record killer albums, book sweet gigs, perform sold-out shows, and gain decibels to win the game. Bid for new gear and opportunities to improve your group's sound. Throw a cheap shot at your rivals by engaging in some hijinks. There are multiple roads to glory in this game, so you must develop a plan to rise above the competition. Are you ready to rock?

Game Playing :

# of Players 3 - 6
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

 

 

Roman Taxi

Roman_Taxi_cPlayers play colorful taxi chariot drives in ancient Rome, picking up and transporting famous (and infamous) passengers, and competing to collect the most fares by the end of the day.

Game Playing :

# of Players 2 - 5
Playing Time 45 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

Save Doctor Lucky Board Game

Save_Doctor_Lucky_c

It is April 14, 1912. You have accompanied the good Dr. Lucky on the maiden voyage of the Titanic. As the ship is sinking, you must frantically save the old man, but he firmly believes his good luck will save him, and he rebuffs your attempts to help as he continues to meander through the passageways of the doomed liner. Someday, you will kill him for his stubbornness, but tonight, you must Save Doctor Lucky.

In this clever twist on the original Kill Doctor Lucky, players move around a sinking ocean liner trying to collect items that help to save the good old Doctor Lucky. It wouldn't be too hard, except all the other players are trying to stop you by playing failure cards.

Game Playing :

# of Players 3 - 7
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

Scotland Yard

Scotland_Yard_cOne of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives, the remaining players acting in concert, move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.

Game Playing :

# of Players 3 - 6
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

 

Skull & Roses

Skull__Roses_c"Skull and Roses is the quintessence of bluffing, a game in which everything is played in the players’ heads. Each player plays a face down card, and then each player on turn adds one, until someone feels safe enough to state that he can turn a number of cards face up, and get only roses. Other players can then overbid him, saying they can turn even more cards face up. Highest bidder must then turn the cards face up, starting with his own ones. If he gets only roses, he wins. If he turns a skull, he loses. That’s all. Skull and Roses is not a game of luck, it’s a game of poker face and meeting eyes."

Game Playing :

# of Players 3 - 6
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

 

Sobek

Sobek_c

 

Ancient Egypt... The temple of Sobek is being built and the market place is thriving. Loads of goods arrive by ship for the construction site and it is a race to pick the best items in order to sell them with the most profit.

Of course, with so much at stake, not all the moves are legal, corruption is everywhere and cordiality scarce. Because in the end there can be only one winner!

Famous Bruno Cathala's (Cyclades, Dice Town, Shadows Over Camelot, Mr. Jack, MOW...) latest design is a fast paced card game well suited for the whole family, with tactical choices, luck, and a bit of cunning.

Each turn you have to choose if you want to take a goods card, play a character with a special power or display a set of matching goods cards.

While taking a profitable card, you often collect corruption points, which add up in a pile in front of you.

During each each round five sets of nine cards are put at the players' disposal. When all cards are gone, there is a scoring for all displayed cards, but beware, the player with the most corruption sigils sees his income almost cut down in half.

The game ends after 3 rounds or if a player has reached a hundred points.

Game Playing :

# of Players 2 - 4
Playing Time 40 minutes
Mfg Suggested Ages 8 and up

 

 

Sushi Roll

Sushi_Roll_cA dice and card game that plays 3-8 sushi chefs. Cards are dealt and each turn a chef rolls the dice and the other chefs try to complete the order. Completed orders score points. Some Special cards can steal or cancel the order, and when the deck runs out, the chefs add up the number of cards in their score piles and the highest score wins!

Game Playing :

# of Players 3 - 8
Playing Time 10 minutes
Mfg Suggested Ages 6 and up

 

 

 

 

 

 

Tiki Topple

Tiki_Topple_cIn this fast-paced strategy game, try to maneuver your secret tikis to the top of the line by playing the right combination of action cards. Use a Tiki Up card to move a tiki ahead in line. Tiki Topple sends opponents' tikis tumbling to the back of the pack. But watch out for the sneaky Tiki Toast cards, which knock your tikis off the board! Score the most points and call yourself the Tiki Master.

Game Playing :

# of Players 2 - 4
Playing Time 20 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

 

 

Turn The Tide

Turn_The_Tide_cPlayers are dealt their hand of 12 from a deck of 1-60 (the remainder go back in the box for the whole game), and then lay out marker cards that show the other players the strength of their hand. Another scoring deck of 24 has values of 1-12; two cards from this deck are laid face up. Players choose one card from their hand in secret and show them together. The highest value played takes the lowest scoring card, which goes face-up to a pile in front of you. The second highest takes the other card likewise. Remaining cards are discounted. Then look at everyone's face-up deck, the highest scoring player turns one of his or her marker cards over! At the end of a round, players score according to their markers cards that they managed to save. There is a further twist! Players then pick up all their playing hand, and pass it clockwise. So as each round commences, you are using the cards previously used by your neighbor! Are you smarter? Can you make a better fist of the same hand your neighbor had? Play out rounds till all players have had each hand, top score wins.

Game Playing :

# of Players 3 - 5
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

Tutankhamen

Tutankhamen_cThere are 69 artifact tiles in the game of Tutanchamun. These are shuffled and then laid out randomly in a long, serpentine trail. Players take turns choosing any tile from the trail, but can never turn back to choose a tile they have already passed. There are 15 different sets of tiles (three sets each of 8, 6, 4, 2, and 1), and when the last tile of any set has been claimed, the player holding the most in that set scores that number of points, while the player holding second most scores half that number.

Game Playing :

# of Players 2 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

Wasabi

Wasabi_cPlayers draw a variety of delicious ingredients into their hand from the pantry and play them one at a time onto the board, building off of each other's previously-placed ingredients in the attempt to complete recipes of varying difficulty. Completing a recipe earns you your choice of special actions from the kitchen to perform later (Chop!, Stack!, Switch!, Spicy!, and the dreaded Wasabi!)

Game Playing :

# of Players 2 - 4
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

 

 

 

Water Lily

Water_Lily_c

Princess Water Lily and her sisters are to be wed! Frogs from all the Kingdom have heard the news and want to take part in the Royal Race, because the winners will marry them and become Princes!
But it's a tricky race: hopping forward too fast will get you only a few points, and arriving too late no points!
Water Lily is a suspenseful short race game from acclaimed designer Dominique Ehrhard (Marrakech, MacGregor, Crazy Circus, Serenissima, Condottiere...), a blend of bluff, tactical moves and some luck.

Game Playing :

# of Players 2 - 4
Playing Time 20 minutes
Mfg Suggested Ages 7 and up

 

 

Wicked Witches Way

Wicked_Witches_Way_c

Wicked Witches Way is a board game which will put you in command of a flying witches broom that you will have to control with daring and mastery.

Your goal? Win the race by passing the finish line first! Spot the dice, recreate the proper formula and advance... But don't forget that two kinds of combinations are possible, depending on the color: orange and its turbo mode, or black, with its special cards filled with spells and sneaky tricks! The choice is yours! Memory, audacity, and cunning will be your best assets to take the victory.

 

Game Playing :

# of Players 2 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

Wreckage

Wreckage_cRoad warriors rule the highways in souped-up vehicles decked out with guns, armor, and turbo-charged engines. The best of these gasoline gladiators have come together to compete in the arena of death. The winner is awarded fuel for a year, water for a month, and the glory of the kill. The losers are wreckage.

Game Playing :

# of Players 2 - 4
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

Wrong Chemistry

Wrong_Chemistry_cTHE CONCEPT:
Scientists in a lab are trying to create new elements, and they get it all wrong! In Wrong Chemistry (W.C.) you change a molecule in order to create new elements out of it. A fun, easy to learn, but hard to master, game, with funny references to the real elements from the periodic table.

GAMEPLAY:
Players alternate rounds, during which they try to change the pieces on the board, in such a way that they can be the same shape represented by the cards in their hands. The cards represent new elements that the players discover, and when the board has the proper form, the player reveals from his hand the element he/she discovered and adds the card to his/her pile of earned points.

GAME END:
The game ends when a player can no longer draw more cards.
The winner is the player with the most points or, in case of a tie, the one that discovered more elements that are next to each other in the Periodic Table of the Elements (chairs not included).

 

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

Wrong Chemistry: Element Expansion

Wrong_Chemistry_Element_Expansion_c

Wrong Chemistry: Pre-Expansion Card Set includes ten cards that feature periodic table elements not included in the base Wrong Chemistry game.

 

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

Wrong Chemistry: Scientist Card Expansion

Wrong_Chemistry_Scientist_Card_Expansion_c

Wrong Chemistry: Mad Scientists Card Pack includes eleven cards, ten of them being new mad scientists for use in Wrong Chemistry and the final card being a reference card that explains how to use them.

At the start of the game, each player chooses one of the available scientists, each of whom has a unique power. The player can use this power only once during the game.

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

Zen Garden

Zen Garden c

Create a beautiful zen garden with friends or family. Craft a unique landscape using tiles representing meadows, mountains, forests, and water. Illuminate it all with magical lanterns that let you transform tiles and perfect patterns. Win by being first to create your secret pattern twice! 

Zen Garden is an artful struggle and two games in one. The basic game is a fast and simple tile-matching game in which you attempt to form patterns on the board before your fellow players can do the same. The first player to form her signature pattern on the board twice without wilds and with her special symbol scores maximum points. 

Players seeking more of a challenge can compete in "Rock Garden", in which players receive twelve "rock" cubes and play them on sets of tiles matching their pattern tiles. Place all of your rocks first to win.

Game Playing :

# of Players 2 - 4
Playing Time 25 minutes
Mfg Suggested Ages 10 and up
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