Party/Family

A Fistful of Penguins

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A Fistful of Penguins is a quick, engaging family dice game of gathering animals to add to your zoo. After three rounds, the person who has made the most money displaying animals wins.

To play, roll the special animal dice to get a selection of animals to add to your zoo. Each animal has a unique way to earn you money: Kangaroos score by the square of their number, so if you want to score them, you should try to get a large group; lions are worth big bucks, but if you score lions, then only the lions score; camels are a decent $5 each, but they score zero if any lions are present; squirrels steal money from the other players; and moose score the most, but each moose must be paired with a squirrel in order to score.

Penguins don't earn you money, but they get you penguin tokens. A penguin token can be used to add another die to your group, or to reroll as many of your dice as you wish. This makes it very valuable to start your turn with a fistful of penguins...

The basic version is intended for casual family play and to teach gamers the faces of the dice. If you are rating the game for a BGG audience, please play the advanced version before rating the game.

Game Playing :

# of Players 1 - 6
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

 

Angry Birds Knock On Wood Game

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The hands-on version of the touch screen hit! The age-old battle between Angry Birds and egg-stealing pigs continues. The birds will have their revenge!

Mission cards show what pieces to use and what to build. Opponents launch the birds to destroy your castle! Score points for the pigs and bonus pieces knocked over!

Cards include four levels of difficulty including freestyle!

Game Playing :

# of Players 2 - 4
Playing Time 25 minutes
Mfg Suggested Ages 5 and up

 

 

 

 

Avanti

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Avanti is themed around players racing to provide concert goers and fashion show attendees with special treats before a competitor can do likewise, but at heart the game is a race with those lagging being forced to pay whoever is in the lead after each round.

Each player starts the game with money and three randomly dealt Power cards, with these cards being triangular and having a number from 1 to 7 in each corner. The race takes place on a circular track, with the start/end space being chosen by a player for the first round.

On a turn, each player selects one Power card in secret, then lays it down with the value being played pointing toward the game board. Players reveal their cards one at a time, moving forward on the track; if a player would finish his movement on an occupied space, he moves his vehicle the same number of spaces once again, repeating this process, if needed. Once everyone has finished, each player pays the leader the amount showing on the space where his car stands.

If a player chose 1-3 for his movement, he draws a replacement Power card; otherwise, he must use one of the cards remaining in hand. The round ends once a player reaches the end marker or once all players cannot or choose not to play a Power card. The first two (or three) players on the track advance on a central scoring path, with players being able to pay money to advance additional spaces.

Players then reset for the next race with a new hand of Power cards and continue playing. The game ends when one or more players reach the dream island at the end of the central scoring track, with the player who advances the farthest winning. In the case of a tie, the tied player who did better in the final race wins.

Game Playing :

# of Players 3 - 5
Playing Time 60 minutes
Mfg Suggested Ages 10 and up

 

 

Balderdash

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Balderdash contains several cards with real words nobody has heard of. After one of those words has been read aloud, players try to come up with definitions that at least sound plausible, because points are later awarded for every opposing player who guessed that your definition was the correct one.

Game Playing :

# of Players 2 - 6
Playing Time 60 minutes
Mfg Suggested Ages 10 and up

 

 

 

Barbarossa

Barbarossa_cThe game starts with players using modeling clay to make objects which can be guessed by the other players. Players then take turns to move around the board either by rolling a die or spending gems to choose their move. So if you make your object too easy, or too hard, you lose points, but if you get it just right, you gain. Plus, at the game end, objects lacking arrows also lose their owners points.

Game Playing :

# of Players 3 - 6
Playing Time 60 minutes
Mfg Suggested Ages 12 and up

 

 

 

 

Barbeque Party

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In Barbeque Party, you have veggies to grill, and chicken and hot dogs, too – but to win you'll need three of each.

How do you prep food for the coals? When you draw a card, it tells you what to grill next. Draw that card again, and it's time to remove that item from the flames – but better careful how you handle those tongs as this friendly barbeque doesn't like to be tickled.... One false move and – BOOOMMM! – your meal will be late!

Game Playing :

# of Players 2 - 4
Playing Time 15 minutes
Mfg Suggested Ages 4 and up

 

 

 

Blokus

Blokus_cBlokus is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board.

Game Playing :

# of Players 1 - 4
Playing Time 20 minutes
Mfg Suggested Ages 5 and up

 

 

 

Buzz It!

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Buzz It! is a card game with a electronic timer. The players all receive 3 cards which each have 2 questions on them. Each at their turn can ask one of the two questions to the others. When the questions is asked each off the other players must give an answer to the question within a time limit. The players must keep on giving answers until one player can't answer of can't answer quickly enough. This player then receives the question card as a negative point. The timer is handed over to the next player and he/she reads one of the questions on his/her card. The game stops when all the players have used their own question cards and the player with the fewest received cards wins the game.Buzz_It3

The timer can be set on 5 or 8 seconds and makes a buzzing sound (hence the name)

Game Playing :

# of Players 3 - 15
Playing Time 30 minutes
Mfg Suggested Ages 7 and up

 

 

Ca$h'n Gun$

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In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!

Ca$h 'n Gun$ will make you relive the best scenes of your favorite gangster movies. Fun, bluffing, and tough negotiations are guaranteed, but will you dare to play? It's simply killing!

Game Playing :

# of Players 4 - 6
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

 

Can You See What I See?

Can_You_See_What_I_See_cCan you see a seashell? How about a kangaroo? Find both of these and more in this visual game of hide and seek just for you! Reveal a Find Me tile and try to find the featured object among your set of Keep Me cards. Look carefully as objects may be hidden and you may have more than one match on your cards. Be the first player to collect all of your cards and you have one sharp eye!

Game Playing :

# of Players 2 - 6
Playing Time 15 minutes
Mfg Suggested Ages 4 and up

 

Can You See What I See? Bingo Link

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Can you see a trumpet? How about a rabbit that's pink? Now mark a path between them in this clever game of links! Take turns calling out objects and marking off the spaces. Every board has the same pictures but found in different places. You don't want to help another player win, so be careful what you name. Be the first to link two sides together and Bingo! - You've won the game!

Game Playing :

 

# of Players 2 - 4
Playing Time 15 minutes
Mfg Suggested Ages 6 and up

 

 

Carole

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Carole – the game that includes a spatula! A player in the role of Carole the cow wants to make funny recipes, but she's missing eggs, carrots, hazelnuts, and chocolate. She takes the wooden spatula, picks up a recipe card, then taps on the table with the spatula to tell her friends the number of syllables in the needed ingredient.

The other players listen carefully while watching the cards of ingredients and try to find one that corresponds to the information they hear.

 

 

Game Playing :

# of Players 3 - 6
Playing Time 15 minutes
Mfg Suggested Ages 5 and up

 

Cash A Catch

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It is early morning at the fish market and it is already alive with fish-mongers pushing their fishy products. The fish-mongers loudly praise their fresh fish as they try to attract as many of the numerous customers as possible.

"This is your lucky day! It is good that you have come by, for I can offer you 2 flounder and 1 shark for just € 10!" But only the fastest players will get the best deals, but move too fast and you may pay too much.

Actually, the players are both the sellers and the buyers. As you might expect, looking as sellers to get the highest prices and as buyers the lowest.

The player who earns the most money wins the game.

 

Game Playing :

# of Players 3 - 5
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

Chairs

Chairs_cA stacking game where the pieces are miniature chairs. One chair is placed on the table, then players take turns balancing chairs on the stack.

Game Playing :

# of Players 1 - 99
Playing Time 20 minutes
Mfg Suggested Ages 5 and up

 

 

 

 

 

 

 

Chateau Roquefort

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Each player controls colored mice and tries to collect pieces of cheese in Castle Appenzell. On their turn, players spend action points to put new mice into play, reveal corridors in the castle, move their mice around the castle, or push a tile into play, which changes the maze of cheese pieces underneath. If two of a single player's mice reach a place with the same kind of cheese showing, the player obtains a piece of this cheese. The first player with 4 different pieces of cheese wins the game.

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 6 and up

 

 

Cluck 'n' Chuck

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The game components are a chicken coop (which has a timer mechanism), 36 multi-coloured chickens and a die.

Chickens are tossed into the game box or a bowl and mixed up then each player takes 9 of varying colours. Each player lines up three of the nine in front of themselves. (It's best if possible to use 3 different colours).

Play begins by one player pressing the coop down, which starts the timer. The aim is then for that player to as quickly as possible throw the die and if it matches the colour of a chicken in his row, throw that chicken quickly into the coop. Grab another chicken for the row of three and roll again until the die doesn't match any chicken in your row. You then pass the die to the first player on your left who does have a matching chicken and their turn begins.

When the coop jumps up and chickens go flying the player with the die must gather them and collect three. The rest go out of play. Play continues until one player gets rid of all their chickens.

Game Playing :

# of Players 2 - 4
Playing Time 15 minutes
Mfg Suggested Ages 4 and up

 

Combo King

Combo_King_cChoose a card and then try and complete the dice combination on it. You get 8 dice to roll. Getting to set aside dice each time you roll and re-roll the others. If the dice don't go your way, you can cash in your chips for an extra roll, or even an extra turn, or perhaps a new card. The player that wisely uses their chips and re-rolls wins the most cards and is crowned the "Combo King"

Game Playing :

# of Players 2 - 4
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

 

 

 

Covert Action

Covert_Action_cPlayers are part of a covert team (red, blue, green) that must eliminate one member of an opposing team, but your target is a mystery. At the start of the round, players are randomly dealt a card that depicts one of four characters: sniper, agent, cleaner, mole. The sniper of one team must shoot the sniper of another team to win that round. Problem is, you have to figure out who to shoot without being shot yourself.

Game Playing :

# of Players 4 - 18
Playing Time 15 minutes
Mfg Suggested Ages 10 and up

 

 

Cranium

Cranium_cCranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win:
- Creative Cat : A player must clue a word to his or her teammates by drawing it, sculpting it in clay, or drawing it with his or her eyes closed.
- Data Head : A variety of trivia questions.
- Word Worm : Players unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwords.
- Star Performer : players must whistle a song, impersonate a celebrity, or act out a clue.

Game Playing :

# of Players 4 - 16
Playing Time 60 minutes
Mfg Suggested Ages 13 and up

 

 

Crappy Birthday

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Crappy Birthday is a humorous game about pranking your friends with gifts they don’t want.

Deal 5 Gift Cards to each player.

1) When it is your turn, it is your birthday! Everybody gives you a crappy "gift" from their hand.
2) You shuffle the cards, turn them over one by one, and pick the gift you dislike the most.
3) The player who gave you that gift gets a point.
4) Draw back up to 5 Gift Cards. Play moves to the left.

The first player to 3 points wins.

 

Game Playing :

# of Players 4 - 8
Playing Time 20 minutes
Mfg Suggested Ages 12 and up

 

Dilbert

Dilbert_Board_Game_cIn Dilbert™ the Board Game you and up to five friends toil in an office of evil HR directors, accounting trolls, canine consultants, and a boss who bears a suspicious resemblance to the devil. Every project assigned to you is doomed from the start, so your best bet is to dump it on someone else or try to get it killed before it eats away any more of your life. In fact, the only thing that really matters in the end is your own happiness. So why bother with work?

 

Game Playing :

# of Players 3 - 6
Playing Time 90 minutes
Mfg Suggested Ages 14 and up

 

 

Dixit

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2010 Spiel des Jahres Winner

One player is the storyteller for the turn. He looks at the 6 images in his hand. From one of these, he makes up a sentence and says it out loud (without showing the card to the other players). The other players select amongst their 6 images the one that best matches the sentence made up by the storyteller. Then, each of them gives their selected card to the storyteller, without showing it to the others. The storyteller shuffles his card with all the received cards. All pictures are shown face up, randomly, and every player has to bet upon what picture was the storyteller's. If nobody or everybody finds the correct picture, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer scores 3. Players score 1 point for every vote gotten by their own picture. The game ends when the deck is empty. The greatest total wins the game.

 

Game Playing :

# of Players 3 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

Dixit 2

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Expansion for Dixit. 84 new cards with paintings that can be used on their own (but then you need some kind of voting tokens and paper and pencil to take notes of the scoring) or with those from the base game.

The game does not contain scoring board and tokens, but it will be packed in a smaller box in which it is much easier to take it on a trip. This game could theoretically be played as it is, but the components needed to play are contained in the base-game.

As in Dixit, each round, one player takes on the role of Storyteller who chooses one card from his hand, tells, sings or does something that in his opinion is associated with the played card. Other players choose their own cards. Then cards are shuffled and revealed, and players vote which card was played by Storyteller, and score points according to their guesses. Player who has the most points wins the game.

 

 

 

Game Playing :

# of Players 3 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

Dixit: Odyssey

 

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Dixit Odyssey is both a standalone game and an expansion for Jean-Louis Roubira's Dixit, which won Germany's Spiel des Jahres award in 2010.

Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card – but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins.

Dixit Odyssey contains 84 new cards, each with a unique image drawn by Pierô and colored by Marie Cardouat, artist of Dixit and Dixit 2. It also includes a folding game board, 6 new rabbit scoring tokens (12 total), and a box large enough to hold all the Dixit cards released to date.

Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards.

 

 

Game Playing :

# of Players 3 - 12
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

Dixit:  Journey

 

Dixit_Journey_cDixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same.

 

 

Game Playing :

# of Players 3 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

Don't Rock the Boat

 

Dont_Rock_the_Boat_cA 3D boat and 2-piece water wave are assembled, and 16 pirate penguins are divided according to the number of players. The object is to balance your pirate penguins on the boat without making it tip. Players take it in turns to place their penguins standing up on the boat, wherever they wish. As soon as the boat rocks and one or more penguins fall over the game, or round, ends. The last player before the player who rocked the boat is the winner

 

 

Game Playing :

# of Players 2 - 4
Playing Time 15 minutes
Mfg Suggested Ages 7 and up

 

 

Feed The Kitty

Feed_The_Kitty_cRoll the dice but don't lose your mice! In this fast moving game, try to keep your mice away from the kitty. Roll an arrow and pass one to the left. Roll a sleeping cat and you're lucky to squeak by. But roll a bowl and it's dinner time for kitty! The last player left with mice wins. Feed the Kitty is as simple as a cat’s life. Mice are on the menu, and as they move from place to place, it’s anyone’s guess who will end up hungry and who will get to have a full belly.

Game Playing :

# of Players 2 - 5
Playing Time 15 minutes
Mfg Suggested Ages 4 and up

 

 

Flat Acting Game

Flat_Acting_Game_cFlat Acting is a family-friendly strategy game where each player assumes control of a different movie genre or the movie crew. Players place and/or move game pieces around a modular game board to try and control the different parts of the movie set. At the end of the game, the player who controls the largest portion of the movie set wins. Roll cameras!

Game Playing :

# of Players 2 - 5
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

Fluxx 4.0 Edition Deck

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A card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. There are many editions, themed siblings, and promo cards available.

Awards: 1999 Mensa Select

 

Game Playing :

# of Players 2 - 6
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

Fluxx: Family Fluxx

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This 55 cards version of Fluxx is slimmed down to the fundamental New Rules and Actions, and features all new Keepers and Goals such as the House, Playground, Tree Dog, Cat, Mouse, Cheese, and Rain.

Awards: 1999 Mensa Select

 

Game Playing :

# of Players 2 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

Fluxx: Zombie Fluxx Deck

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Zombie Fluxx is the zombie uprising card game with ever-changing rules. Like Fluxx, players start off with the basic rules: draw 1, play 1. After that, everything changes! There are now six types of cards:

  • Keeper cards (possessions)
  • New Rule cards (changes gameplay rules)
  • Action cards (one-time actions)
  • Goal cards (victory conditions)
  • Creeper cards (undesirable Keepers)
  • Ungoal cards (conditions in which everybody loses!)

Meet the goal to win the game. A constantly-changing and challenging, but light and ultimately fun game.

 

 

Game Playing :

# of Players 2 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

Formula Motor Racing

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Bearing the subtitle: "The quickest-playing auto racing game in existence," this re-release from GMT Games sports some attractive cards, nifty little, multi-colored cars, a 12-sided die, a pad to keep track of races and a well written and brief rulebook. Each player controls two cars in the race and on each turn, you play one card and draw one card. Card effects vary from shifting cars forward or backward in the race to removing cars from the race altogether. It's slick, it's fast and it's fun.

 

Game Playing :

# of Players 3 - 6
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

 

 

Furt

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From the makers of Quelf comes another party game designed to make you do more wacky things in sixty minutes than you'd normally do in day – heck, maybe an entire week. In FURT, you race against other players to try to be the first one to jump into a volcano. Why? Glory, fame, hot feet – whatever the reason, you're doing it.

You move ahead in the game by completing actions in six categories, possibly making up outrageous lies about yourself, freshening up with a quick shower in your host's bathroom, or acting out the words "butter patty". The categories are:

The Volcano Has Spoken – Roll a black and you'll be subject to the whims of the volatile FURT volcano, which is sometimes angry, sort of bossy and always a bit weird.

Straight-Faced – Can you keep a straight face while your friends and family members assault you with funny words? You're about to find out (psst: fluffer nougat, pussy willow, burp nut) whenever you roll a red.

Guess What? – The volcano is chock full of funny words and you may find yourself acting out the phrase "butter patty" or drawing an invisible jet to get your friends to guess your word when you roll a green.

Truth or Fiction? – Roll a purple and you reveal something about yourself. Is it truth or fiction? Only you know. The more people you fool, the more you move ahead!

You Are... – Not yourself when you roll a yellow. Maybe you are having an identity crisis, who knows? Just be who the card says for thirty seconds and you can move ahead.

What The?! – When you roll a blue, you'll get a TOP SECRET card that you must perform before your next turn. It could be annoying, outlandish, confusing, obnoxious or just plain freakish. You have been warned.

Game Playing :

# of Players 3 - 8
Playing Time 60 minutes
Mfg Suggested Ages 13 and up

 

 

Get Bit!

Get Bit c

Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark.

The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!

Game Playing :

# of Players 2 - 6
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

 

 

 Ghooost

Ghooost c

Ghooost! is a fast, easy-to-learn card game with a Halloween-based theme and lots of twists and turns! Play your cards wisely to get rid of all the ghosts, undead, vampires, zombies and other spooky creatures haunting your mansion. Block your opponents while they're trying to drive spirits out of their home and into your backyard – but beware as the scariest ghosts will not be driven away so easily...

In game terms, your goal in Ghooost! is to get rid of all of your cards in hand and in your mansion by playing a card (or several matching cards) equal to or higher than the one(s) played previously. To set up, each player has four ghost cards in hand and 4-12 cards in his mansion. Ghost cards come in four suits and have values ranging from 1 to 14, with a few cards having special powers; scary (red) ghosts, for example, can be topped only by fearless ghosts, other scary ghosts, or a ghost quartet, while fearless ghosts can be played no matter what's on top of the Cemetery (discard pile).

A game consists of two stages. In the first stage, players draw or play cards to prepare their hand of cards for the second stage. On a turn, a player takes one of three actions:

  • Play one or more matching cards on the Cemetery equal to or higher than the cards played previously, then refill your hand to four cards by drawing from the Crypt (deck).
  • Take all the cards from the Cemetery into your hand; any card can be played on an empty Cemetery.
  • Draw one card from the Crypt and try to play it, taking all the cards from the Cemetery into your hand if the play isn't valid.

Once the Crypt is empty, the second stage begins and players take turns either playing valid cards into the Cemetery or taking all cards from the Cemetery into their hand. If a player plays two or three matching ghosts, he takes another turn immediately; if he plays four cards that match (or plays cards that complete a quartet), those cards and the Cemetery are removed from play, then he takes another turn. If a player's hand is empty, he draws the top card from his mansion, playing it if valid and taking all the Cemetery cards into his hand if not. If a player empties his hand and mansion, he's out and the others keep playing. Play continues until only one player has cards in hand; this player loses the game and everyone else wins.

Ghooost! includes a scoring system that allows for multiple rounds.

Game Playing :

# of Players 2 - 8
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

 

 GiftTrap

GiftTrap_cThis games comes with 4 cat of cards differentiate by their value. U pick up numbers of cards depending on the players and place on the board and start to give each of them the items that u think they like most. Similarly, your friends will do likewise. When this phase is done, u decide yourself which u like most by placing tokens starting with ... See Moreyour most desired to the least desired. This game will test how u flare in understanding your friend's liking and also how u flare by people who understand u. U may discover that while u may understand your friends but your friends might not get to know u better yet or vice versa. So u need to score on both ends to win this game ultimately.

Game Playing :

# of Players 3 - 8
Playing Time 60 minutes
Mfg Suggested Ages 8 and up

 

 

Granny Apples

Granny_Apples_cIn this fast-action dice game, race against your opponents to count the exact number of apples scattered in play. Watch out for birds, worms and apple pies that take away from the total. Count as quickly as you can and be the first to shout out the answer, but don't make a mistake or else you lose half your apples!

Game Playing :

# of Players 2 - 6
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

Halli Galli

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A speed action game in which players watch for sets of exactly 5 fruit. There are 56 playing cards showing four kinds of fruit in groups of 1 to 5 and a bell of the type found at hotel reception desks. The deck is distributed evenly between the players. Hold your deck face down; deal one face up in front of you. As each player reveals their next card, the instant you see a total of five of one kind of fruit on the table, hit the bell. If you're correct, you pick up all the played cards and put them into your deck. If you're wrong, pay others a card each. When you run out of cards, you're out. Halli_Galli2

When 2 players are left, they have one more strike, and then the taller deck wins.

There is a trick to spotting five of a kind which players sometimes miss. Getting five of a kind occurs when cards are revealed, and also when they are covered. So if there were 3, 1 and 4 bananas showing, when the 3 is covered there are suddenly 5 bananas.

Game Playing :

# of Players 2 - 6
Playing Time 10 minutes
Mfg Suggested Ages 6 and up

 

Halli Galli Xmas

Halli_Galli_Xmas_cA speed action game in which players watch for sets of exactly 5 Christmas items. There are 56 playing cards showing four kinds of Christmas items in groups of 1 to 5 and a bell of the type found at hotel reception desks. The deck is distributed evenly between the players. Hold your deck face down; deal one face up in front of you. As each player reveals their next card, the instant you see a total of five of one kind of Christmas item on the table, hit the bell. If you're correct, you pick up all the played cards and put them into your deck. If you're wrong, pay the others a card each. When you run out of cards, you're out. When 2 players are left, they have one more strike, and then the taller deck wins.

Game Playing :

# of Players 2 - 6
Playing Time 15 minutes
Mfg Suggested Ages 6 and up

 

 

 

Have You Herd?

Have_You_Herd_cHave You Herd is a lively European dice game first enjoyed in Poland in the early 1940s. Players battle to get each of the five animals on the farm: rabbit, sheep, pig, cow and horse. Build and trade your way to complete a "herd" of animals. Be careful not to roll the Wolf or the Fox--they will make a meal of your herd! A delightful game for the whole family.

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 6 and up

 

 

 

 

 

 

 

 

 

 

 

Hear N Seek

Hear_N_Seek_cThis is a memory game that uses ears instead of eyes. The active player has ten pairs of cards face-down in front of him. He picks up cards and listens to other players perform the sounds depicted on the side that he cannot see. With every second card picked up he either receives a negative point for drawing an unmatched pair or gets to pick up a matched pair. Play shifts to the next player once all of the cards have been picked up.

Game Playing :

# of Players 2 - 6
Playing Time 20 minutes
Mfg Suggested Ages 5 and up

 

 

 

 

Hey Froggy!

Hey Froggy cThe frogs have gathered for a race at the old watering hole! But with limited lilypads and plenty of frogs, they tend to pile up on top of each other. To reach the finish line in Hey Froggy!, you need to move the right frogs to the top of the piles to match your cards. The more you match, the farther you jump! Eat flies to get more chances to jump. First across the finish line wins!

Game Playing :

# of Players 2 - 4
Playing Time 10 minutes
Mfg Suggested Ages 10 and up

 

 

 

Hey! That's My Fish!

Hey_Thats_My_Fish_cIn Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.

Game Playing :

# of Players 2 - 4
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

Hide And Eeek!

Hide_And_Eeek_cOne hundred giant elephants are running amok, but one tiny mouse has got their number! Roll the dice and move the mouse around the board, searching high and low for elephants that are either higher or lower than the number on your card. If you spot a mouse hiding on a card, shout Eeek!and grab the mouse figurine before it scampers away! You’ll need to have a memory like an elephant and be quick as a mouse to win!

Game Playing :

# of Players 2 - 6
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

Hit Or Miss

Hit_Or_Miss_cDraw a category card and in 45 seconds, list as many related words that come to mind. When the timer runs out, roll the die - if it lands on HIT, pick a word that you think everyone wrote; if it lands on MISS, pick one that only you wrote. Choose wisely and score big points. The player with the highest score wins. Hit or Miss - the cant MISS game that will turn your next party into a HIT!

Game Playing :

# of Players 3 - 8
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

 

 

 

 

 

 

Hop To It!

Hop_To_It_cTime to get your memory moving with Hop to It! Take a deep breath, get a good look at the row of objects, and then you're off! As soon as you remember an item that's covered, the cover is removed and placed on the next item in the line. With only 30 seconds to remember all of the objects, you'll need to be quicker than a bunny as you hop from one item to the next.

Game Playing :

# of Players 2 - 6
Playing Time 10 minutes
Mfg Suggested Ages 5 and up

 

 

 

 

 

 

 

Hot Rod Creeps

Hot_Rod_Creeps_c

Gentle-creeps…Start Your Mayhem!

In this customizable racing game, your Hot Rod Creeps team is your ticket to glory! Each team has its own special deck of movement cards and its own strategy. Customize your Hot Rod! Add a new Engine, Weapon, Pit Crew, or set of Wheels at a Pit Stop along the way. Customize your racetracks! Make them as wild and crazy as you want, with more than 50 interlocking track tiles. Everything you need for a race unlike anything you’ve ever see is included with Hot Rod Creeps!

Key Features
• There are six teams to choose from: Epic Battle Wizards, Monsters, The Underworld, Food Fighters, Aliens and Rockabilly!
• Build your own track! Dangerous Curves, Pit Stops, “The Jump”, and Hazards are but a few of the dozens of track pieces that allow you to create the track of your dreams… or nightmares!
• Each Hot Rod has its own deck and its own unique strategy. Your deck doubles as your Gas Tank. Run out of cards and you run out of gas!
• Players also have access to the powerful, but often dangerous, Nitro deck. Blaze a trail to the front of the pack, but watch out – you might get burned!
• Customize your Hot Rod with cards like the Horrific Hamster Haven, the Black Plague Rat-apult, the Ketchup Mechanics, or the Clown Car Corner Clingers. Blast
your opponents as you blow by them.

Game Playing :

# of Players 2 - 6
Playing Time 30 minutes
Mfg Suggested Ages 15 and up

 

Infarkt

Infarkt_c

Your day job fiercely competes for every bit of free time and patience with the demands of family life and the lure of hobbies. The consequences of wild nightlife, sloth and other sins are barely balanced by the occasional burst of sport activity and more-or-less random jabs at a healthy lifestyle.

Sound familiar? No, we are not talking about your life, but about what you are up against in Infarkt ("Heart Attack"), a party game in which you want to be the last one left at the party – literally.

Each player has an individual player board on which she'll track her blood pressure, depression, lung health, weight and so on. Everyone starts out as healthy as possible, with some money ($1) in the pocket, too. Each round, a number of event cards equal to one more than the number of players is revealed. In turn, each player will choose an event card and suffer the effects of that card, moving her health indicators as needed. Did you run out of gas? Or have a bout of diarrhea? Man, life sucks.

Players then simultaneously deploy three action markers to indicate where they plan to go that day: the supermarket, the office, a pharmacy, a flea market, the gym, and so on. In turn order, players then execute all three of their actions in whatever order they desire. Maybe you'll hit the office to earn money, but at the cost of having your depression grow more intense. A trip to the supermarket will let you buy food, which you can then eat later at home or give to your neighbors who come to the party you throw. Force them to eat cake and get fat! If you have extra money on hand, you might want to visit the pharmacy to buy drugs; you never know what the pharmacist will give you, but if you don't like it (or the food you've acquired), you can hit the flea market to swap food and drugs – and maybe pick up some change in the bargain.

At the end of the round, you check your health levels to see whether your body is deteriorating without you even knowing. Get too depressed, for example, and the depression only gets worse; high blood pressure can affect your blood cholesterol level, and vice versa. If a health indicator rises to the tombstone at the top of the column, you've partied your last and are now out of the game. (Everyone else has to chip in for the funeral, suffering depression if they can't afford to pony up for a decent burial for a good friend like you.) The last player alive in the game wins and dances on the graves of everyone else!

Game Playing :

# of Players 2 - 5
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

Joomba

Joomba c

Joomba! is a simple party game in which players want to claim as many cards as possible. On a turn you reveal an animal card so that all players can see it; each card features four types of animals on it, with one animal type being present once, another being present twice, another three times, and the final type four times. Competing against everyone else, you must identify the animal that appears on the revealed card a number of times equal to the number on the back of the next card in the deck, then imitate the sound that animal makes.

The rules for Joomba! include three different ways to play.

Game Playing :

# of Players 2 - 8
Playing Time 15 minutes
Mfg Suggested Ages 6 and up

 

Jungle Speed

Jungle_Speed_cThe wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game. Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem.

Game Playing :

# of Players 3 - 8
Playing Time 10 minutes
Mfg Suggested Ages 7 and up

Jungle Speed Raving Rabbids

Jungle_Speed_Raving_Rabbids_cJungle Speed: Rabbids adds a few twists to the basic Jungle Speed game, starting with a "Raving Rabbids" character that sits atop the token. If a player grabs this Rabbid – even when someone grabs the totem by mistake – she can give a card from her face-down stack to the player of her choice. Other cards have players race to create rabbit ears on their head or grab the Rabbid without knocking over the totem. Another special card forces everyone but the active player to close their eyes, while the active player moves the totem to some point on the table within reach of everyone; the other players (with eyes still closed) then race to find the totem first using only their hands. Don't gouge your neighbor too much!

Game Playing :

# of Players 2 - 10
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

 

Kill the Overlord!

Kill the Overlord c

It's good to be the Overlord. You have minions to grovel at your feet, limitless wealth, and absolute power over all the lands – but you know that your subjects are plotting. They envy your wealth and hope to steal it for themselves, specifically by removing you from the picture. 

 

So you've decided to secure your power and eliminate these individuals by sending your executioner out with orders to kill the first person he meets. Unfortunately, your executioner is a gullible fellow who's extremely enthusiastic about his job – easy to dissuade and misdirect, if you're clever enough. 

 

Who will be the first player with no excuse to miss his own funeral? Once the axe starts swinging, not even the Overlord is safe! 

 

Kill the Overlord! is a fun, fast-paced game of political murder for 4 to 8 players that can be played in about twenty minutes. The goal of the game is simple: Eliminate other players by sending the Overlord's executioner after them, while at the same time saving your own skin. Each time a player dies, his survivors climb another rung up the political ladder, taking the deceased's title and all the wealth and power that comes with it. The player who can secure enough wealth and the title of Overlord first will become the True Ultimate Supreme Overlord (and win the game).

 

Game Playing :

# of Players 4 - 8
Playing Time 45 minutes
Mfg Suggested Ages 13 and up

 

 

Kittens in a Blender

Kittens_Blender_CG_Deck_cYou are twisted. I can’t believe you actually want to put these adorable kittens in a blender! I guess that’s none of my business. Maybe you’re more of a dog person. Sure, kittens are curious by nature, but when they get in a kitchen full of dangerous appliances, it is up to you to save them.

This fast-paced card game has players working to save all of their own kittens before the unthinkable happens. But sometimes the only way to save your precious litter of kittens is to let those curious little cats learn the lesson of why you should never play in a Blender!

Put the game box top on the table, open-side up and place the oversized Blender card inside, face-up: that's The Blender. Place the oversized Box card face up in the base of the box: that's The Box. Leave a little space between The Blender and The Box: that's The Counter. Assign each player a Kitten color (red, green, blue or yellow), shuffle the deck, deal each player 6 cards and it's time to start saving adventurous kittens.

On each turn, players play two cards and then draw back up to 6. Kitten cards may be played into The Blender, The Counter or The Box. All other cards are played face up in front of the player so that all players can see which cards have been played.

Players can play Kitties on the Move to move kittens to or from The Blender, The Counter or The Box; the number on the card specifies the number of kittens that can each be moved 1 space. Playing a Blend card will destroy the kittens currently in The Blender, save the kittens in The Box, and move the kittens on The Counter into The Blender unless countered by another player's Blend "Pulse" card.

Players can move kittens around with other cards as well. Kittens in the Blender moves all of the kittens on The Counter or in The Box to The Blender. With These Cats in the Blender a player can move all cats of a chosen color from The Counter and The Box to The Blender. Kittens in the Box moves all kittens in The Blender or on The Counter to The Box, while Cats on the Counter moves all the kittens in The Blender or The Box to The Counter.

Total chaos reigns when the Dog's in the Kitchen as each player gives her hand to the player in the direction indicated on the card.

The game ends when all 16 of the Blend cards have been played. Saved kittens are worth 2 points each, blended kitties cost 1 point each. Highest score wins.

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

Ladies and Gentlemen

Ladies and Gentlemen cThe unusual and asymmetric game Ladies & Gentlemen brings players into the world of glamour. In teams of two – one playing a man, the other a woman – the players try to pull together the best-looking and most famous couple who will attend the big ball. The gentleman's duty is to make as much money as possible, which the lady will then spend on jewelry, clothes, and exclusive accessories. Each team has its own action cards to carry out its tasks, and the more that the players embody their characters – flirtatious, fashion-obsessed ladies, and rich, arrogant, pretentious gentlemen – the more fun and explosive the game will be!

Game Playing :

# of Players 4 - 10
Playing Time 30 minutes
Mfg Suggested Ages 14 and up

 

 

 

 

 Lamborghini

Lamborghini_c

Lamborghini is a car-racing game blended with economic management as players must hire the best drivers, buy cars and components, and equip their vehicles to prepare for the qualifying sessions. The game includes two tracks – Monza and Hockenheim – along with five 1/87-scale miniatures.

Box Contents: 1 board game with two tracks, 5 Murcielago Lamborghini miniatures scale 1:87, 5 Car cards, 10 Driver cards, 39 Technology cards (13 Red, 13 Yellow and 13 Blue), 39 Monouvre cards, 39 Money cards (13 of 1.000$, 13 of 5.000$, 13 of 20.000$).

 

Game Playing :

# of Players 2 - 5
Playing Time 45 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

Last Word

Last_Word_c"Vegetable"...Letter: "C"... Players race opponents and random-interval timer to yell them out... Carrots! Cucumbers! Corn! Cauliflower! 'tick-tick'... An uproarious race to have the final say!

Game Playing :

# of Players 2 - 8
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

 

 

 

 

Le Boomb

Le_Boomb_cLe Boomb is a casual, social game for 2-16+ players ages 6 and older. You can play in about 5-15 minutes. Here's all you need for a portable game party: 1 custom die that tucks into your special "boomb"!Le Boomb!, a quick brilliant silly little game based entirely on luck, that
turns any gathering into a party! A simple portable party game- fast, frantic and loads of fun, which capitalizes on players desire to survive.

Game Playing :

# of Players 2 - 16
Playing Time 15 minutes
Mfg Suggested Ages 6 and up

 

 

 

 

 

 

 

 

Luck of the Draw

Luck_of_the_Draw_cThink you're the next Picasso? Can’t draw a stick figure to save your life? No matter the answer, you will have a blast playing this off-the-wall party game where you don't have to be the best artist to win. Pick a card and scramble to scribble a mini masterpiece in 45 seconds. Then, vote on whose drawing best fits one of over 100 creative categories. Will your picture be the squiggliest? The ugliest? The most likely to hang on a refrigerator? Win the most votes and you've got the Luck of the Draw!

Game Playing :

# of Players 4 - 8
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

Magic Labyrinth

Magic_Labyrinth_cThe little magician apprentices have lost some objects in the magic maze. Now, they try to collect them, before the Master notices anything. However, in the maze, the little magicians always bump against invisible walls. So, they have to make their way through the maze by means of a good memory and lots of skill.

You have to move an character through the board but, you're trying to do so with a labyrinth below the first board. The character is joined with a magnetic ball, so, if you hit a wall, the ball drops and you have to start again.

Game Playing :

# of Players 2 - 4
Playing Time 15 minutes
Mfg Suggested Ages 6 and up

 

 

Match of the Penguins

Match_of_the_PenguinsThe cards show almost Penguins, drawn in comic-style. One player takes the shuffled deck and reveals one card after the other. If a player detects a clothing piece on two cards with the same color, they shout the correct name of the clothing piece. If there are more than one corresponding clothing piece, a pawn must be taken instead. The Penguins also have pets, normally it's one fish. Some cards have two fishes, if these occur, the players have to knock onto the table. Only player doing the right thing in the right time win the cards already on the table; if they're wrong, they lose cards.

Game Playing :

# of Players 2 - 7
Playing Time 20 minutes
Mfg Suggested Ages 6 and up

 

 

 

Monkeyland

Monkeyland_cMonkeyland is a memory variation by Reiner Knizia.
You have to find the monkey with the favorite meal corresponding to the food-chip you revealed. The favorite food is shown at the bottom of the monkeys. As the monkeys move along a path, you have to keep in mind which monkey moved whereto.

Game Playing :

# of Players 2 - 5
Playing Time 15 minutes
Mfg Suggested Ages 4 and up

 

 

 

Nanuk

Nanuk c

Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .

 

In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.

 

Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.

 

  • Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.

 

Game Playing :

# of Players 5 - 8
Playing Time 45 minutes
Mfg Suggested Ages 8 and up

 

 

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Once Upon a Time

Once_Upon_a_Time_cOnce Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller, and creates a story using the ingredients on her cards. She tries to guide the plot towards her own ending. The other players try to use cards to interrupt her and become the new Storyteller. The winner is the first player to play out all her cards and end with her Happy Ever After card.

Game Playing :

# of Players 2 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

56 blank cards (40 "storytelling" and 16 "happy ending") to add your ideas to the game.

Once_Upon_a_Time_create_your_own_storytelling_cards_c

 

 

 

Operation

Operation_cOperation is a dexterity game in which you must extract silly body parts from a hapless patient. In the course of the game you acquire cards which dictate that you must remove a certain piece from the body of the patient. To do this you use a set of tweezers that are attached by wire to the game board. If you are sloppy and touch the metal sides of the hole where the item is located, the patient's pain is indicated by a sudden buzzer and light-up nose. Successful extractions net cash, and the player with the most cash at the end of the game is the winner.

Game Playing :

# of Players 2 - 6
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

Order Up!

Order_Up_cA family board game where you race to make and deliver pizzas. Players vie for ingredients to meet the orders of customers then move on a track to reach their house with the right ingredients for the pizza they want. When the pizzeria closes, the player with the most money wins.

Game Playing :

# of Players 2 - 4
Playing Time 20 minutes
Mfg Suggested Ages 6 and up

 

 

 

 

Order's Up!

Orders_Up_cIt's rush hour at the Ring-a-Ding Diner and you must hurry to serve a table full of hungry customers! Roll the die to add dishes to your tray. Roll a Free Meal or snag the Special of the Day to help fill your order. And if you roll a bell, it's a mad dash to grab your grub before another player beats you to the lunch! Be the first to complete all your orders and - DING! - you're the winner!

Game Playing :

 

# of Players 2 - 6
Playing Time 15 minutes
Mfg Suggested Ages 6 and up

 

 

 

 

 

Panda Monium

Panda_Monium_cGot quick reflexes and a good memory? Test your skills in this high-energy card game of musical mayhem. Players must make certain gestures as certain musician cards are turned over. But make a wrong move and you collect the whole orchestra! Whoever gets rid of their cards first is the maestro!

Game Playing :

# of Players 3 - 6
Playing Time 20 minutes
Mfg Suggested Ages 6 and up

 

 

 

 

 

Party Pooper

Party_Pooper_cParty Pooper is the spontaneous party game that will have players pointing in all directions to discover who’s the party pooper and who’s the party animal. One player rolls the die, which tells if they will be selecting a "party pooper" (person least likely to) or "party animal" (person most likely to). They then read a card containing one of the 432 hypothetical scenarios (such as "a friend suspects her husband of cheating on her and wants you to follow him and take pictures"). Each other player then decides whom they think the reader will choose as most/least likely to do such a thing. The reader says "1-2-3-Choose" and everyone points their finger at someone (you can choose yourself, if you wish). If you choose the person the reader chose, you get a chip. The reader gets a chip for each player who chooses the person they picked. After everyone has been the reader 2 or 3 times (depending on the number of players), the game is over and whoever has the most chips wins.

Game Playing :

# of Players 4 - 10
Playing Time 40 minutes
Mfg Suggested Ages 12 and up

 

 

PDQ

PDQ_cQuick! Try to make a word out of the letters SMP. Sound SiMPle? How about PTR. Get the PicTuRe? In this lightning fast party game, it's an all-out race to be the first player to shout out a word using all three letter cards in play. Each round starts with a different set of letters - it's up to you to fill in the blanks. Whoever has the most cards at the end of the game is the WNR!
Awarded the Oppenheim Toy Portfolio Gold Award

Game Playing :

# of Players 1 - 12
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 


Pig Pile

Pig_Pile_c

 

 

Pig Pile is an extremely light card (and punny) game. The cards have illustrations of pigs (naturally) and you can be "hog tied" or have a "hog wash". The object is be first or second to get rid of all of your cards (including the slop.) Each player is awarded a number of pigs. Most pigs after 5 hands wins.

# of Players 3 - 6
Playing Time 30 minutes
Mfg Suggested Ages 7 and up

 

 

 

Pounce!

Pounce_cCollect four different animals or four of the one kind by matching animals to the house. But be quick to snap the animal as you might not be the only one who wants that animal.

Game Playing :

# of Players 2 - 5
Playing Time 10 minutes
Mfg Suggested Ages 5 and up

 

 

 

 

 

 

 

 

Pluckin' Pairs

Pluckin Pairs c

Pluckin' Pairs embodies the same spirit as the classic party game Compatibility in that you want to match images with other players in order to score points, but the game play is more free form with everyone competing individually instead of in teams.

 

At the start of a round, eleven images are laid out on the table. All players secretly pair off images – say, coins and a manhole cover because they're both round, or a mirror and a building because they both reflect light – and write these pairs on their player sheet. One image will be leftover as the outcast.

 

After everyone has finished, you compare your pairs with those of other players. If no one – or conversely if everyone – created the same pair as you, you score no points for that pair. If only some of the players created that pair, each of those players scores as many points as the number of players who record the pair. (You can optionally compare outcast images as well, scoring points based on who had the same outcast as you.) The player with the most points after a certain number of rounds wins.

 

Game Playing :

# of Players 3 - 8
Playing Time NIL
Mfg Suggested Ages NIL

 

 

 

 

 

Racing 'n Rodeo

Racing_n_Rodeo_cChoose the fun and excitement of competing against other players in horse racing, barrel racing, or a steeple chase. Or try your luck riding a wild bronco or in the stud service business. And then test your mind with horse trivia cards including: care, terminology and history. Which ever challenges you choose to compete for the chance of turning Pro and eventually being name Grand Champion.

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 7 and up

 

Racing_n_Rodeo_1

 

 

Reverse Charades

Reverse_Charades_c

Reverse Charades flips the charade standard of one person giving clues to a large group on its head by splitting the players (six or more) into two teams, then having all but one person on a team work together to get that one person to guess as many words as possible in sixty seconds. Each guessed word is worth one point; each word spoken or mouthed costs that team a point.

After each player has guessed once, the team with the most points wins.

Game Playing :

# of Players 6 - 99
Playing Time 30 minutes
Mfg Suggested Ages 6 and up

 

 

 

Right Turn Left Turn

Right_Turn_Left_Turn_cThe Direction deck is placed face down in the center of the circle. Anyone flips a direction card and it all starts; start at the Traffic Cop that has the matching symbol, then move left and right as the card calls for, but remember you must move to the Traffic Cop's left or right.

Game Playing :

# of Players 2 - 8
Playing Time 10 minutes
Mfg Suggested Ages 6 and up

 

 

 

 

 

 

Rock The Beat

Rock_The_Beat_c

 

"Take your hands out of your pockets ... Get into the dance and follow the rthythm without letting your guard down!

Rock The Beat is a game where you tap your knees and clap your hands along to We Will Rock You. Using this well known rhythm you will have to create a series of signs. Each player concerned must repeat his sign before miming an opponent’s as quickly as possible.

Your assets will be a sense of rhythm, observation and cunning so as not to be the ball at the end of the chain!

Rock The Beat is a game certain to create a crazy atmosphere and should be played until exhaustion sets in."

By going through the "We Will Rock You" rhythm, you hope that the player whose sign you'll reproduce doesn't realize it's him/her, thus you gain that card, the player who lost gets another. You now have 2 signs that can apply to you.

Game Playing :

# of Players 4 - 12
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

Rollick!

Rollick_c

Rollick! is a new hit party game that’s a fast and furious team competition.

With Rollick!, the entire team works together to act out clues for one person to guess. It’s a hysterical, fun, fast-paced, team competition game that’s an absolute riot at parties, family gatherings, work events, holiday celebrations, with friends, and even teenagers!
 
With over 750 clues, no game is ever the same! Invite your friends and family over tonight. For hours of hysterical fun, the choice is Rollick!

Game Playing :

# of Players >6
Playing Time 20 minutes
Mfg Suggested Ages 10 and up

 

 

 

Say Anything

Say_Anything_c

Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "What is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with for a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything!   

Game Playing :

# of Players 3 - 8
Playing Time 30 minutes
Mfg Suggested Ages 13 and up

 

 

 

 

 

 

Secrets Of The Sea

Secrets_Of_The_Sea_cThe players are diving for sunken treasure! Each dive, they must decide anew how much of a risk to take and either dive deeper or take a treasure closer to the surface. But be careful - watch out for the sea monsters! Not all of them are friendly. Excitement guaranteed! The player who could gather the most valuable treasures by the end of the game is the winner! An exciting mechanic, simple rules and a tricky lighting technology.

Game Playing :

# of Players 2 - 4
Playing Time 30 minutes
Mfg Suggested Ages 6 and up

 

 

Sherlock

Sherlock_cAs Sherlock goes around and searches the clues, every player tries to remember each of the eight objects hidden in a facedown circle of cards. Then, Sherlock travels from one card to another. Each time Sherlock stops at a facedown card, the player has to remember which object is on that card. Sherlock continues to move, as long as the player guesses correctly.
The first player to collect six cards wins!

Game Playing :

# of Players 2 - 5
Playing Time 15 minutes
Mfg Suggested Ages 5 and up

 

Sherlock_Deluxe_cSherlock Deluxe

 

Sitting Ducks Gallery

Sitting_Ducks_Gallery_c

No duck is safe in Sitting Ducks Gallery, where the object is to maneuver your ducks down the row and avoid getting in the line of fire!

Get your ducks out of the water before feathers start flying, because cards can target, shoot, or move the line in various ways!

If your birds of a feather can stick together and keep from getting hit, you could be the last Sitting Duck in the lake

 

 

Game Playing :

# of Players 3 - 6
Playing Time 20 minutes
Mfg Suggested Ages 10 and up

 

 

Snake Oil

Snake Oil c

In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it's your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round's customer buys your product, you win!

 

To set up, each player takes six purple word cards. The customer for the round draws a red customer card and announces it. Inventors quickly combine two purple word cards from their hand to form a crazy new product to sell to that customer. When ready, they put their two word cards face down on the table. In clockwise order, each inventor quickly pitches his or her product directly to the customer. The customer can end any pitch that goes longer than 30 seconds. The customer decides which product to buy and gives the inventor of that product the round's customer card as the prize. Inventors discard all used word cards and take two new word cards each. The player to the left of the customer becomes the next round's customer. Play repeats until each player has been the customer once.

 

Whoever collects the most customer cards wins.

 

Game Playing :

# of Players 4 - 9
Playing Time 30 minutes
Mfg Suggested Ages 13 and up

 

 

Snout: Pass The Pigs Card Game

Snout_Pass_The_Pigs_cSnout! is the card game version of Pass the Pigs. The card deck contains 52 cards with depictions of the various pig dice landing positions and the points associated with them. Throw a pig dice and match the thrown position with the cards in your hand. As in Pass the Pigs the first player to reach 100 points is the winner.

Game Playing :

# of Players 2 - 6
Playing Time 15 minutes
Mfg Suggested Ages 7 and up

 

 

 

 

 

 

Sounds Like A Plan

Sounds_Like_A_Plan_c

 

What's the best plan for climbing Mt. Everest? How about the worst plan for making a million bucks? Find out in this party game that's all about giving outrageous advice! Select a card containing a piece of advice that best fits the judge's chosen activity. Score points if the judge takes your advice, but keep in mind that plans change with the roll of a die… You might have to give out bad advice, your grandma's advice, or even advice from a psychic! Take our advice and play today!

 

 

Game Playing :

# of Players 4 - 8
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

 

 

 

 

 

 

 

Space Race

Space_Race_cSpace Race comes with 16 glow-in-the-dark dice and 24 glow-in-the-dark tokens, along with rules for four different games: Space Race, Star Count, Rocket Roll, and Flip Out.

Game Playing :

# of Players 2 - 4
Playing Time 15 minutes
Mfg Suggested Ages 6 and up

 

 

 

 

 

 

 

 

Speedway Champion

 

Speedway_Champion_cStart up your engine, find the ideal track and leave your opponents behind. Follow the Golden Line to victory. This game simulates real speedway races and lets you and your fellow players to take part in nerve-wracking races in the comfort of home. Experience not only the ride, but also what it is to set up a bike for a race. Faithful models of motorcycles move around the track without frames and the help of an ingenious distance gauge. Bikes perform the classic speedway skid when going around corners. The speed of motorbikes depends on their position on the oval as well as the tuning of the motorcycle and chance, as decided on the throw of a dice. Chance alone, however, is not enough to win; you have to be able to tell when luck will help a bit and some healthy risk-taking is required, and when it is better to step on the gas. The game can be enjoyed with children and friends.

Game Playing :

# of Players 2 - 4
Playing Time 10 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 



 

 

 

 

Spot It!

 

Spot_It_C

Spot It! is a simple pattern recognition game in which players try to find an image shown on two cards.

Each card in Spot It! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one animal in common. For the basic Spot It! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!

Rules for five different games – each an observation game with a speed element – are included with Spot It!, with the first player to find a match either gaining or getting rid of a card.

 

Game Playing :

# of Players 2 - 8
Playing Time 7 minutes
Mfg Suggested Ages 20 and up

 

Spot It! Jr. Animals

 

Spot_It_Jr._Animals_c

Spot It Jr.! Animals features the same game play as its parent Spot It! but in a simplified manner so that younger players can play, too.

Each card in Spot It Jr.! Animals features six different animals, with the sizes of animals varying from one card to another. Any two cards have exactly one animal in common. To play, reveal one card, then another. Whoever spots the animal in common on both cards claims the first card, then another card is revealed for players to search, and so on.

Whoever has collected the most cards when the deck runs out wins!

 

Game Playing :

# of Players 2 - 6
Playing Time 15 minutes
Mfg Suggested Ages 4 and up

 

Sticky Sticks

 

Sticky_Sticks_c

Roll, match, stick! As you might guess from the title, Sticky Stickz includes a bunch of Sticky Sticks, one for each player – and what does one do with a Sticky Stick? Stick things, of course!

The game board consists of plastic wells in the bottom of the box, with each well holding a number of tiles; each tile shows 1-3 faces in one of three colors with one of three facial expressions. For each round, someone rolls the three dice – color die, number die, facial expression die – then everyone simultaneously tries to grab any tiles that match one or more of the dice by sticking those tiles with their Sticky Stick. Once all the matching tiles have been claimed, you roll the dice again and stick some more.

 

Game Playing :

# of Players 2 - 5
Playing Time 10 minutes
Mfg Suggested Ages 8 and up

 

Sumo Ham Slam

 

Sumo_Ham_Slam_cStep into the fierce and furry world of full-contact Sumo hamster wrestling! Using magnetic force, maneuver your Sumo hamster and try to knock your opponent out of the ring. It's a contest of bulk as much as brawn, so feed your hamster every chance you get! Win the most rounds and claim the title of Sumo Ham Slam Grand Champ!

 

 

 

Game Playing :

# of Players 2 - 4
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

 

Take The Cake

Take_The_Cake_cA batch of yummy cupcakes is fresh out of the oven and it's time to decorate! Shake the sprinkle shaker and see what colorful shapes pour out. If any match a cupcake, add them to the card. Collect the most cards and winning is a piece of cake!

Game Playing :

# of Players 2 - 4
Playing Time 15 minutes
Mfg Suggested Ages 4 and up

 


 

The Big Bang Theory Party Game

 

The_Big_Bang_Theory_Party_Game_cIn The Big Bang Theory: The Party Game – originally announced as Bazinga!, after the "gotcha" catchphrase of the TV show's signature character Sheldon – players compete to pair category cards with insider phrases and references from the show. Players earn points based on how their card combinations are judged and ranked, and the player with the most points wins. Special "Bazinga!" cards add chaos and surprise to the game play. Every card includes a photograph from the show to highlight elements from the show.

 

 

Game Playing :

# of Players 3 - 7
Playing Time 30 minutes
Mfg Suggested Ages 15 and up

 

 

 

The Resistance

The_Resistance_c

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

Game Playing :

# of Players 5 - 10
Playing Time 30 minutes
Mfg Suggested Ages 13 and up

 

 

 

The Worst Case Scenario Survival Game

The_Worst_Case_Scenario_Survival_Game_cDo you know how to escape from the trunk of a car? How to survive a shark attack? How to evade a forest fire?The Worst-Case Scenario Survival Game challenges players to use their survival instincts and skills to outlast their opponents. Each question has three possible answers: if you get it right you move ahead, if you get it wrong your opponent moves ahead. The situations presented range from the hair-raising (how to cross a piranha-infested river) to the humorous (how to scratch an itch in a cast), providing fun on many levels == and you’ll learn a lot of interesting information along the way. Great preparation for the great outdoors -- or a great party.

Game Playing :

# of Players 2 - 10
Playing Time 45 minutes
Mfg Suggested Ages 8 and up

 

 

 

Toc Toc Toc! (Knock! Knock!)

Toc_Toc_Toc_Knock_Knock_cThe rules are very simple, and since it's pure bluff, it can be played as well by children and adults.
On Halloween night, each player holds a big party in his dark castle, and tries to attract the most interesting people - vampires, ghosts and other monsters. Regularly, there is a knock on your door - knock, knock ! - and you must decide whether to open or not.

Game Playing :

# of Players 3 - 5
Playing Time 20 minutes
Mfg Suggested Ages 10 and up

 

 

 

 

Toc Toc Woodman Korean Dexterity Game

Toc_Toc_Woodman_Korean_Dexterity_Game_c

There are two very different versions of this game--

First edition:
A very simple dexterity game with 12 large wooden discs, a wooden axe, and a die. The discs are stacked as a tower. A player turn consists of rolling the die and then hitting the tower with the axe. For example, if you roll a five, you have to hit the fifth disc five times with the axe. The player causing the tower to fall loses.

Second edition:
A dexterity game where nine plastic tree segments are stacked up. Each tree segment has four bark sections around it. On their turn, a player gets two taps with the axe to try and knock off pieces of bark from the tree segments for one point a piece. But be careful, if a tree segment comes down it's minus 5 points! A quick unique dexterity game.

 

Game Playing :

# of Players 2 - 7
Playing Time 10 minutes
Mfg Suggested Ages 5 and up

 

 

 

 

 

 

Toss Your Cookies

Toss_Your_Cookies_cTry to gather five of the same cookie by following the dice actions: Pass cookie cards to your neighbor, swap them with an opponent, or steal the milk card. Watch out for half-eaten cookies that will spoil your set. And if you roll "Toss All," get ready for an all-out cookie flinging frenzy!

Game Playing :

# of Players 3 - 8
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

 

 

Trading Faces

Trading_Faces_cThere are 13 numbered sets of 3 cards each; each set is showing a feeling (happy, said, afraid, etc.). Each player starts with a number of cards and passes one of them on to the next player (simultaneously). All cards are picked up and a player who has a complete set calls "Stop". Then he or she shows the feeling on the set (only with his or her face, no words or hands). The other players take turns guessing. The first player who guesses correctly gets one of the cards as a point; the player who showed the emotion gets the other two and draws a new card. Then the next card is passed on. Repeat until there are no more cards in the stack and a player has less than 3 hand cards. Whoever collected most cards wins.

Game Playing :

# of Players 2 - 5
Playing Time 15 minutes
Mfg Suggested Ages 6 and up

 

 

 

Tumblin' Monkeys

Tumblin_Monkeys_cThis game is similar to the classic Ker Plunk. Players drop plastic monkeys through the hole in the top of the clear plastic "tree". Several colored sticks are skewered through the tree trunk to keep the monkeys from dropping. Players roll a die and must remove a stick of the same color rolled. Be careful when choosing a stick. You must keep each monkey that drops during your turn. The player with the fewest monkeys when they've all dropped is the winner.

Game Playing :

# of Players 2 - 4
Playing Time 15 minutes
Mfg Suggested Ages 5 and up

 

 

 

Ugg-Tect

Ugg-Tect c

In Ugg-Tect, first released as Aargh!Tect, players work in teams to construct fabulous – well, let's say "functional" – structures out of materials lying around them. All the players are cavemen, however, so you have only rough blocks with which to build and you can communicate only through primitive gestures and sounds. Ugungu! 

 

When you're the architect on your team, you see a building plan that shows how the blocks should be placed in the finished design. To get the builders on your team to do the heavy work, you must tell them which piece to use – through gestures like stomping your feet or raising your arms above your head – and what to do with it. "Manungu" tells them to put the piece at the front of the structure, while "Manungu manungu" means to put it at the back. Moving pieces left or right, up or down, laying them down or rotating them – lots of details need to be conveyed with only a few commands and your trusty (inflatable) spiked club. When you give a command and your team performs well, tap them on the head once to show approval. Hit them twice, though, and they know they messed up and need to pay better attention. I said, "Karungu!!" (stomp stomp stomp)

 

The fastest – and most accurate – architect/building team will carry the day...

 

Game Playing :

# of Players 4 - 8
Playing Time 45 minutes
Mfg Suggested Ages 6 and up

 

 

 

Unspeakable Words

Unspeakable_Words_cDecode the ancient secrets of R'lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word's power drives you mad! Awards: Games Magazine's 2007 Word Game of the Year.

Game Playing :

# of Players 2 - 6
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

Unusual Suspects

Unusual_Suspects_c

 

FRAME THE FELON, CLOSE THE CASE!

When everyone's a suspect AND a detective, things can get a little strange! Earn your detective stripes by being the first to match the fingerprint dice left at the scene of the crime with the "criminal file" cards in your hand. Use the Dice Slide to "tamper with the evidence" and protect you secret identity!

The ultimate game of "who dunit". Players receive one "Fingerprint" card which establishes their secret identity and six playing cards. The crime scene is established by rolling the six fingerprint dice down the dice slide. Players try to "solve the case" by matching their 6 cards to the 6 fingerprint dice. First player to solve the crime is the winner. Includes dice slide, cards, finger print dice and instructions.

Game Playing :

# of Players 2 - 4
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

Urban Myth

Urban_Myth_cUrban Myth consists of a game board divided into four city blocks, six playing pieces, and a deck of 700 game cards in six subject categories: Celebrity, Health, Classics, Nature, Business and Crime.

 

Each Card lists either one or two urban legends printed on the front and a letter from the words M-Y-T-H or T-R-U-E on the back. One out of every eight cards is a wild card bearing the Urban Myth logo, which can be substituted for any letter.

 

The objective of Urban Myth is to be the first player to spell the word M-Y-T-H or the word T-R-U-E by collecting the letters on the back of the game cards. Players earn letters by correctly identifying which stories are myth and which are true

 

 

Game Playing :

# of Players 2 - 6
Playing Time 45 minutes
Mfg Suggested Ages 12 and up

 

 

 

Werewolves of Miller's Hollow

Werewolves_of_Millers_Hollow_cEach player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases.

Game Playing :

# of Players 8 - 18
Playing Time 30 minutes
Mfg Suggested Ages 10 and up

 

 

Werewolves of Miller's Hollow - The Village

Village_1

After the terrible tragedy of the so-called "New Moon", the village became a desert of ruins. Many years later, some brave outsiders rebuilt the village stone by stone, with the treasures amassed from their latest adventures. They then launched a clarion call to encourage all homeless adventurers to come live in this new ideal village. From all corners of the country, volunteers flocked to live in brand new houses, farms and shops. Some even camped on the village square, waiting for houses to become available. Thus, the school is once again filled with the laughter of children and the tavern is filled with playful echoes of conversations, punctuated by the clink of filled glasses. However, there remain claims that werewolves exist among the new community! Welcome to The Village! As in the original game (Werewolves of Miller's Hollow), players will assume characters in the charming village. However, in The Village, players will also assume a trade/profession.

Note: The Village is not a mere expansion, but rather a stand-alone game. The card sizes are changed from the original.

 

 

Game Playing :

 

 

# of Players 8 - 18
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

Wits & Wagers 2nd Edition

Wits__Wagers_c

Trivia for People Who Don't Know Stuff! Not a trivia buff? It doesn’t matter! Each player writes a guess to a question such as “In what year did the bikini swimsuit makes its first appearance?” or “How many feet wide is an NFL football field?” and places it face-up on the betting mat. Think you know the answer? Bet on your guess. Think you know who the experts are? Bet on their guess. The closest answer pays out according to the odds on the betting mat. Strike it big and you’ll be cheering like you just hit the jackpot! Wits & Wagers is a trivia game that lets you bet on anyone’s answer. So you can win by making educated guesses, by playing the odds, or by knowing the interests of your friends. It can be taught in 2 minutes, played in 25 minutes, and accommodates up to 20 people in teams. Wits & Wagers Game Show events are hosted by North Star Games at Origins and GenCon. These team events have gotten great buzz from Alan Moon, Tom Vasel, and hundreds of others.

Game Playing :

# of Players 3 - 7
Playing Time 25 minutes
Mfg Suggested Ages 10 and up

 

Wits & Wagers Family

Wits__Wagers_Family_cThis edition is more simple, has less down time, and is more portable than the original Wits & Wagers. It also removes the "gambling" element and has questions that are appropriate for kids and the whole family. Most importantly, Wits & Wagers Family makes use of the beloved Meeple playing piece!

How to Play
1) A question is asked.
2) Everyone writes down a guess.
3) The guesses are placed face-up on the table and ordered smallest to largest.
4) Place your Meeples on the guess that you think is closest to the right answer.

Feeling confident? Place a Meeple on your guess.
Think your kids knows better? Place your Meeples on their guess.
Have no idea? Bet on any guess and hope you get lucky!

Scoring
You can score up to 4 points on each question:
1 point for correctly placing the Small Meeple
2 points for correctly placing the Large Meeple
1 point if your guess is closest

The first player to 15 points wins.

 

Game Playing :

# of Players 3 - 5
Playing Time 20 minutes
Mfg Suggested Ages 8 and up

 

Wits & Wagers Party

Wits__Wagers_Party_c

Wits & Wagers Party, a simplified version of the most award-winning party game in history, comes with 250 of the best questions from the out-of-print Wits & Wagers Expansion Pack 1. These questions were chosen because they are lighter and more fun than the questions from the original Wits & Wagers, making this the best edition to play with your non-gamer friends and family. The poker chips in this edition are twice as heavy and thick as those from the original W&W.

How to Play
1) Someone reads a question.
2) Everyone writes down a guess.
3) The guesses are placed face up on the table and ordered smallest to largest.
4) Players place their Betting Tokens on the guess they think is closest to the right answer.

Players score one poker chip for a correct bet or for having the closest guess. On the seventh and final question, players can bet their poker chips. The player with the most poker chips after this question wins.

 

Game Playing :

# of Players 4 - 18
Playing Time 25 minutes
Mfg Suggested Ages 8 and up

 

 

Wizard Of Oz

Wizard_Of_Oz_cPick a character and relive their fantasy as you journey through the enchanted Land of OZ. Step carefully along the Yellow Brick Road, soar to the Emerald City with the Flying Monkeys, or dare to enter the Wicked Witch's Castle. With the flip of a card, and the call of "OZ" you may find yourself rich with emeralds! But beware of the Wicked Witch, or your treasure will be gone! This family game never plays the same way twice. Whether played by adults or children, everyone will be challenged, ensuring the Wizard of Oz will become a classic game your family will enjoy time after time.

Game Playing :

# of Players 2 - 4
Playing Time 45 minutes
Mfg Suggested Ages 8 and up

 

 

You Robot!

You_Robot_cEach team includes a scientist and his robot. The scientist must try and make their robot partner take a position, without saying anything, by showing them movement cards. The first team whose robot gets to the required position earns a point. The first team to 5 points wins.

Game Playing :

# of Players 4 - 10
Playing Time 20 minutes
Mfg Suggested Ages 6 and up

 

 

 

 

Zeus on the Loose

Zeus_on_the_Loose_cCatch Zeus if you can! The great Greek god has bolted from Mount Olympus and it’s up to you to nab this dashing deity. Grab Zeus when the total reaches a multiple of 10. Better yet, summon the strength of Apollo, Poseidon, or all-powerful Hera to bring Zeus within your grasp.

Game Playing :

# of Players 2 - 5
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

Zombie Dice Game

Zombie_Dice_Game_c

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fast and easy for any zombie fan to learn, even non-gamers. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

Game Playing :

# of Players 2 - 99
Playing Time 10 minutes
Mfg Suggested Ages 10 and up

 

 

 

Zombie Fluxx Deck

Zombie_Fluxx_c

Zombie Fluxx is the zombie uprising card game with ever-changing rules. Like Fluxx, players start off with the basic rules: draw 1, play 1. After that, everything changes! There are now six types of cards:

  • Keeper cards (possessions)
  • New Rule cards (changes gameplay rules)
  • Action cards (one-time actions)
  • Goal cards (victory conditions)
  • Creeper cards (undesirable Keepers)
  • Ungoal cards (conditions in which everybody loses!)

Meet the goal to win the game. A constantly-changing and challenging, but light and ultimately fun game.

Game Playing :

# of Players 2 - 6
Playing Time 15 minutes
Mfg Suggested Ages 8 and up

 

 

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