Hot Games!

7 Wonders

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7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.

Game Playing :


# of Players 2 - 7

Playing Time 30 minutes

Mfg Suggested Ages 10 and up


Small World

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Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

Game Playing :


# of Players 2 - 5

Playing Time 80 minutes

Mfg Suggested Ages 8 and up


Citadels

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Players seek to build a collection of districts worth from one to eight points. Once someone has built eight districts, the game is over after that round ends and the player with the highest total value wins. However to facilitate the process (and make the game interesting), players sequentially choose a character from a rapidly dwindling pool of eight each turn.

Game Playing :

# of Players 2 - 7
Playing Time 20 minutes
Mfg Suggested Ages 10 and up

 

 

 


 

 

Munchkin Card Game

Munchkin_Card_Game_cGo down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. You and your friends compete to kill monsters and grab magic items. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...

Game Playing :

# of Players 2 - 6
Playing Time 60 minutes
Mfg Suggested Ages 12 and up

 

 

 

 

 

 

 

Saboteur

saboteur coverPlayers take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first?

Game Playing :

# of Players 3 - 10
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 


Saboteur 2

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Gigamic's Saboteur 2 is an expanded version of Frederic Moyersoen's Saboteur, which first appeared in 2004 from Amigo Spiel. (The English Z-Man Games version is an expansion for Saboteur.) Each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines -- but each player knows only his own role, so the digging may or may not go as planned!

Each turn, a player lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached, the saboteurs profit instead. After three rounds, the player with the most gold wins.

The original Saboteur allowed 3-10 players, while Saboteur 2 handles 2-12 players. Saboteur 2 includes the original game (not included in the Zman US/English edition), along with additional role cards (the boss, profiteers, geologists), new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams -- blue vs. green -- and only those on the team that finds the gold score anything, assuming they do of course...

Game Playing :


# of Players 2 - 12

Playing Time 30 minutes

Mfg Suggested Ages 8 and up


Bang! 4th Edition

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"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards!)

Game Playing :

# of Players 4 - 7
Playing Time 30 minutes
Mfg Suggested Ages 8 and up

 

 

 

 

 

 

 


 

 

 

 

 


 

 

 

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