New Arrivals

Oct 2013 New Arrivals!!

 

Tentacle Bento

Tentacle Bento cBoardGameGeek Rating: 5.59/10

Tentacle Bento is a cheeky, fast-playing trick-taking card game for 2 to 4 players. Each game puts you in the enviable position of being a horrid, tentacle-flailing, slime-oozing monster from outer space – cleverly disguised (of course) as an adorable and newly enrolled student at Takoashi University, an all-girls school nestled in scenic Japan.

Play requires matching a student, a location, and an action in order to get points for that student. Any suit combination of these cards is sufficient for a "sloppy capture", but a "noble capture" (all items of the same suit) allows you to capture up to three students simultaneously. Noble captures also allow additional game actions.

Suits in the game are "cute", "sexy", "sporty", and "smart". Cultural events (such as Sports Day) and special personalities can also modify the basic game play.

 

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  # of Players
2 - 6
Playing Time
60 minutes
Mfg Suggested Ages 16 and up

 

 

Android Netrunner: Opening Moves Data Pack

Android Netrunner LCG Opening Moves Data Pack cBoardGameGeek Rating: 8.56/10

Just how dark can a corporation become before it suffers the backlash? Opening Moves kicks off "Spin Cycle", the second cycle of Data Packs for Android: Netrunner - The Card Game, with a focus on bad publicity, good PR, and daring new gambits for players to undertake in their continued cyberstruggles. Its sixty cards (three copies each of twenty different cards) allow Corps and Runners to explore a wide range of innovative, new (and sometimes dirty) tactics as they battle for the control of highly valuable data!

  # of Players
2
Playing Time
60 minutes
Mfg Suggested Ages 14 and up

 

 

 

 

 

 

 

 

Star Wars X-Wing Miniatures Game: A-Wing

 Star Wars X-Wing Miniatures Game A-Wing Expansion Pack cBoardGameGeek Rating: 8.11/10

Conceived by General Dodonna, the RZ-1 A-wing interceptor proved its worth by crippling Star Destroyers during the Battle of Endor. Now this highly maneuverable starfighter adds another exciting dimension to Rebel squadrons. The Star Wars: X-Wing Miniatures Game - A-Wing Expansion Pack introduces one A-wing miniature with four pilots and five upgrades. Only the most talented pilots belong in an A-wing cockpit as they push the starfighter's limits in the galaxy's deadliest dogfights!

 

# of Players
2
Playing Time
30 minutes
Mfg Suggested Ages 14 and up

 

 

 

 

 

 

 

 

 

Star Wars X-Wing Miniatures Game: TIE Interceptor

 Star Wars X-Wing Miniatures Game TIE Interceptor Expansion Pack cBoardGameGeek Rating: 8.34/10

 

Imperial players can add a lethal starfighter to their X-Wing squadrons with the Star Wars: X-Wing Miniatures Game - TIE Interceptor Expansion Pack. The finest mass-produced starfighter of its time, the TIE Interceptor excels at dogfighting thanks to its heightened maneuverability, increased speed, and four wing-mounted laser cannons. With its detailed miniature, two upgrades, and six skillful new pilots that include the renowned Soontir Fel, the TIE Interceptor Expansion Pack creates exciting opportunities for all Imperial X-Wing players!

 

# of Players
2
Playing Time
30 minutes
Mfg Suggested Ages 14 and up

 

 

 

 

Super Dungeon Explore

 Super Dungeon Explore cBoardGameGeek Rating: 7.28/10

Super Dungeon Explore is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style, which means the head is roughly the same size as the rest of the body. 

The game is played on modular dungeon boards. During a round of play, the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent, they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to "level up" apart from a single late game upgrade but the Dark Consul has an unlimited number of them.

To win the game, the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.

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# of Players
2 - 6
Playing Time
120 minutes
Mfg Suggested Ages 10 and up

 

Batman Arkham City Escape

Batman Arkham City Escape c BoardGameGeek Rating: 6.96/10

Batman: Arkham City Escape is a two-player game that pits Batman against all of his greatest foes – from The Joker and Harley Quinn to Poison Ivy and The Riddler – as they try to escape Arkham City!

In this game, one player represents Batman, and the other player has command of twenty members of Batman's rogues gallery, with each villain having abilities exclusive to that character. When Batman and a villain occupy the same space on the board, epic battles ensue as Batman utilizes his Utility Belt and Combat cards and risks retaliation from each villain. The player controlling the Arkham inmates earns victory points by helping the villains escape Arkham, while the Batman player gains points by apprehending his rivals before they make it out of the city, as well as by saving iconic allies by utilizing special gadgets from his utility belt. The first player to earn ten victory points wins!

The challenge of this game is winning as Batman. You must use cunning, strategy, and excellent timing to win. If you are having trouble winning as Batman, we suggest you use a house rule that allows Batman to draw 2 Combat Cards at the end of his turn, instead of just 1. Thanks, Matt Hyra--Designer: Arkham City Escape

 

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# of Players
2
Playing Time
40 minutes
Mfg Suggested Ages 15 and up

 

 

Smash Up: Awesome Level 9000

 Smash Up Awesome Level 9000 cBoardGameGeek Rating: 9.00/10

Featuring four new factions and eight new bases, Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game, bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes:

  • Killer Plants – Better deal with these guys fast because if you leave them alone, they'll grow all over the place...like weeds! *rimshot*
  • Ghosts – Unlike in just about every card game in history, Ghosts benefit from having fewer cards in your hand. Can you be immaterial?
  • Steampunks – Can't leave a good base alone? The Steampunks will add new abilities to bases to help your strategies.
  • Bear Cavalry – What's scary? A bear. What's really scary? A cossack riding a bear! Bear Cavalry will use fear to drive opposing minions to other bases.Smash Up Awesome Level 9000 d1

 

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  # of Players
2 - 4
Playing Time
45 minutes
Mfg Suggested Ages 12 and up

 

Android Netrunner LCG: Humanitys Shadow

Android Netrunner LCG Humanitys Shadow cBoardGameGeek Rating: 8.54/10

"Corporations like to forget the human costs of their achievements. They don't like to think about the thousands of people who they've trod upon and who live in the shadows of their corporate offices. But every such person is a potential ally for all of us runners." –Shade

Hardware and programs drive efficiency, but talent trumps them both. In the future of Android: Netrunner, humans compete for work with bioroids and clones. Business is built as much from programs and hardware as from cash and concrete. To find your way in this tech-centric world, you need to be savvy to the latest upgrades, and you need a good deal of imagination. Humanity's Shadow, the fifth Data Pack in the "Genesis Cycle" for Android: Netrunner The Card Game, gives you a chance to get your hands on both the most bleeding edge technology and the talent you need to make it sing. Its sixty new cards (three copies each of twenty different cards) allow players to customize their strategies while recruiting more personalized and imaginative assistance.

With a new Criminal identity, a daring new resource, and unique sysops for the Corporations, Humanity's Shadow profiles some of the most talented individuals pulling the strings behind the game’s cyberstruggles. New events for the Runners allow you to customize your strategies while the game's Corporations look to increase their security with a more hands-on approach based upon new operations, talented sysops, traces, and traps.

 Android Netrunner LCG Humanitys Shadow d1

  # of Players
2
Playing Time
45 minutes
Mfg Suggested Ages 13 and up

 

Android Netrunner LCG: Creation and Control

Android Netrunner LCG Creation and Control cBoardGameGeek Rating: 8.79/10

Who will write the future? Creation and Control pits a new wave of enigmatic Shapers against the latest and greatest of Haas-Bioroid's developments in artificial intelligence, efficiency, and security. The first deluxe expansion for Android: Netrunner The Card Game, Creation and Control introduces 165 new cards (three copies each of fifty-five individual cards) that will instigate dramatic new strategies and high-stakes battles for the control of valuable files and the futures outlined within them.

Creation and Control focuses on the struggles between the executives at Haas-Bioroid and those Shapers who are driven to tinker with their programs and hardware by an almost-religious compulsion, but fans of every Android: Netrunner faction will find plenty of great uses for their influence, as well as twenty-seven neutral cards (three copies each of nine individual cards) that can sharpen the focus of any deck.

 

Android Netrunner LCG Creation and Control d1

  # of Players
2
Playing Time
45 minutes
Mfg Suggested Ages 13 and up

 

Escape: The Curse of the Temple

Escape The Curse of the Temple cBoardGameGeek Rating: 7.25/10

Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose. 

The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols:

  • A cursed mask – this die is set aside when rolled.
  • A golden mask – each such symbol counteracts two cursed masks, either your own or those of another explorer in the same room.
  • A red torch or blue key – these are used to enter rooms, access treasure, or activate gems.
  • A green adventurer, which appears twice on the die – you need these to move from room to room, and to activate some gems.

Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you "discover" magic gems, moving them from a separate gem depot onto that tile.

The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice.

Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.

Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the "Treasures" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the "Curses" module, some tiles "curse" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple!

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  # of Players
1 - 5
Playing Time
10 minutes
Mfg Suggested Ages 8 and up

 

That's It!

thats it cBoardGameGeek Rating: 6.00/10

Quick! Name something you find in a toolbox. If you said "hammer", then you've hit the nail on the head with That's It!, a fast-playing "word for word" party game. Draw a topic card, then race to shout out answers until someone says the exact word written. Get the most right and – that's it! – you win!

 

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  # of Players
3 - 99
Playing Time
15 minutes
Mfg Suggested Ages 12 and up

 
 

 Star Wars X-Wing Miniatures Game: Millennium Falcon

Star Wars X-Wing Miniatures Game Millennium Falcon Expansion Pack cBoardGameGeek Rating: 8.42/10

Fly the legendary Millennium Falcon into fast-paced battles for the fate of the galaxy! The Star Wars: X-Wing Miniatures Game - Millennium Falcon Expansion Pack allows players to blast through hyperspace with Han, Chewie, Lando, and more. The Millennium Falcon comes with four pilot cards, fourteen upgrades, and all requisite tokens. New rules expand the X-Wing galaxy to include large ships and modifications. With its pilots, upgrades, and lovingly detailed miniature, the Millennium Falcon Expansion Pack is a beautiful addition to the X-Wing game!

 

 

 

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  # of Players
2
Playing Time
NIL
Mfg Suggested Ages 14 and up

 

 

Settlers of Catan: Explorers and Pirates

Settlers of Catan Explorers and Pirates cBoardGameGeek Rating: 7.86/10

Catan: Explorers & Pirates is the fourth major expansion for the Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios and three missions; some of the scenarios make use of the missions while others do not.

Catan: Explorers & Pirates differs from the Catan base game in three main ways. First, instead of having only a single island in the game on which players build and compete for resources, three islands are present – but the landscape of only one of these islands is known at the start of the game. Players start on this island, then build ships and bring settlers into play so that they can then travel to new lands. When a ship ends its movement on unexplored territory, that hex is revealed and a randomly-drawn number chip placed on it, with the player earning one resource as a reward – assuming the hex produces resources, that is. (The number of unknown tiles varies from 16 to 32, depending on the scenario.) A settler and ship can be transformed into a port settlement, from which roads and new ships can be built to enable further exploration.

Second, instead of using cities, Catan: Explorers & Pirates allows players to build port settlements for two corn and two ore, with a port settlement supplying one resource when the adjacent number is rolled at the start of a turn. Like cities, port settlements are worth two victory points (VPs), and the number of VPs required to win depends on the scenario.

Third, if a player receives no resources during the production roll (other than on a roll of 7), she receives one gold in compensation. Two gold can be traded with the bank for a resource of the player's choice. Gold has other uses as well, such as helping you escape from pirates.

The five scenarios included in Catan: Explorers & Pirates are:

  • Land Ho! Explore the seas of Catan and discover two new islands to expand your settlements. Once you've discovered an island, you must use ships to ferry settlers from one island to another and colonize distant lands. (Introductory scenario)
  • Pirate Lairs! In this scenario, pirates prowl the seas along with your trading vessels. Pay tribute to the pirates or drive them off, then find and capture their lairs to earn gold and VPs! (One mission scenario)
  • Fish for Catan! The people of Catan are short of food, so it's time to take to the ocean to fish for meals. These are deep water fish, though, so first you must find their shoals before you can catch them! The Council of Catan will reward players with VPs for returning fish to the island, as well as for capturing pirate lairs. Just watch out for roaming pirates, as not only will they demand gold for tribute, they might also get to the fish before you do! (Two mission scenario)
  • Spices for Catan! In this scenario, the Council of Catan wants you to find fish and spices for the people of Catan! As before, they reward the most industrious merchant captains with VPs. Obtaining spice will require you to become friends with the mysterious inhabitants of the Spice Islands, but in return they will not only trade you spices but teach you their knowledge of sailing or even pirate fighting techniques! (Two mission scenario)
  • Explorers and Pirates! This lengthy and challenging scenario brings everything from the previous scenarios together! Explore new lands, capture pirate lairs, find fish, and befriend the inhabitants of the spice isles! (Three mission scenario)

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  # of Players
2 - 4
Playing Time
90 minutes
Mfg Suggested Ages 12 and up

 

 

IOTA

iota cBoardGameGeek Rating: 6.59/10

IOTA is a card game in which players score points by adding cards to a grid. The deck consists of 64 regular cards and two wild cards; each of the 64 cards contains three properties – color, shape and number – with each property coming in four different types. The two wild cards are identical and can be played in place of any other specific single card. They can also be recycled by a player who can replace a wild card with a card that works in that position.

To set up the game, each player is dealt a hand of four cards and one card – the "starter" – is placed face-up on the table. The remaining cards for a draw deck.

On a turn you can add 1-4 cards connected to the grid established by the starter card. All cards must be placed in the same line. A line consists of 2, 3 or 4 cards in a row in which each individual property (color, shape and number) is either the same on each card or different on each card. You can also choose to pass and place some, none or all of your cards on the bottom of the draw pile and take new ones.

Maximum line length is four cards. Cards needn't be placed right next to each other as long as they are in the same line, and some spaces on the grid will be impossible to fill.

To score a turn, add up the face values of cards in lines either created or extended on that turn. If any of those cards are part of two lines, they're counted twice. If on a turn a player completes a line that is four cards long, all points for the entire turn are doubled. Double again for any additional four card lines created. Double again if you play all four cards on a single turn. A four-card line is called a lot.

The game ends when the draw pile is depleted and one player plays his last card. Double points for that turn. The game is over. High score wins.

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  # of Players
2 - 4
Playing Time
30 minutes
Mfg Suggested Ages 8 and up

 

 

Forbidden Desert

forbidden desert cBoardGameGeek Rating: 7.56/10

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!

In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh new game based around an innovative set of mechanisms, such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.

 

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  # of Players
2 - 5
Playing Time
45 minutes
Mfg Suggested Ages 10 and up

 

 

Monster Cafe

monster café cBoardGameGeek Rating: 7.00/10

Make a reservation for ewww at the Monster Café! Play cards to seat hungry monsters around tables filled with such revolting refreshments as Roasted Roadkill, Boiled Brains, and Stinky Sock Stew – but be careful as these monsters are extremely picky eaters. Feed them what they fancy, or else they may take a bite out of your score! Oh, and whatever you do, avoid the lemon sorbet!

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  # of Players
2 - 4
Playing Time
20 minutes
Mfg Suggested Ages 8 and up

 

  

 

Chef Pop De Pop

chef pop de pop cBoardGameGeek Rating: NIL

Butter up for Chef Pop de Pop, a freshly packed game that's bursting with fun! Shake the shaker, then count up the popcorn on the dice. Collect your cards if the total matches any of the flavors. Watch out for burnt kernels, and if you spot the "Pop!", get ready to jump up in a jiffy! Stack up the most cards and munch your way to a win!

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  # of Players
2 - 6
Playing Time
15 minutes
Mfg Suggested Ages 6 and up

 

 

Take It or Leave It

take it or leave it cBoardGameGeek Rating: 6.24/10

Take a chance on this rollicking game of dicey decisions. Try to complete as many combo cards as possible by grabbing dice from the dish. The challenge is you're only allowed to take one die per turn. Push your luck, but don't wait too long or else another player might snag the die you need! Take the highest score and leave with a win!

What is the game, you ask? Each player has a hand of four task cards showing dice combinations and other tasks that the player is trying to achieve during a game round, such as a sum of pips less than 13; each card has a point value on it, with the tougher cards obviously being worth more points. Someone rolls a bunch of dice, then players take turns choosing a die from the pool. Each player also holds one action card that lets him manipulate the dice to better achieve his tasks.

On a turn, a player either takes a die or passes from the round. Once everyone has passed, players assign dice to their task cards. Complete your tasks, and you'll cheer (and score points); have dice unused, and you'll wish that you'd never been born – or you'll just lose a couple of points. Depends on how much of a drama queen you are.

After each round, a player refills his hand of cards in the appropriate proportions, and after each player has started a round 1-3 times (depending on the number of players), the game ends and players tally their points.

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  # of Players
2 - 5
Playing Time
30 minutes
Mfg Suggested Ages 8 and up

 

 

Cube Quest

cube quest cBoardGameGeek Rating: 7.46/10

Mobilize your fingers for the ultimate six-sided skirmish! In Cube Quest, you'll field an army of cubes, then place them strategically on the board. Each cube has special powers: Strikers and Helms are strong on the attack while Grunts are better for defence. Once your cubes are in position, sound the trumpets and let the flicking begin! Try to knock your opponent's king off the board, aiming carefully not to get caught behind enemy lines. Triumph in your quest and crown yourself the Cube King!

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  # of Players
2
Playing Time
15 minutes
Mfg Suggested Ages 8 and up

 

 

Terzetto

terzetto cBoardGameGeek Rating: 6.50/10

Outwit and outplace your opponent in Terzetto, a clever game of marble maneuvers. Take turns placing sets of three marbles onto your board according to the pattern in the shaker. The game starts off easy, but you'll need a keen eye and a bit of luck to make everything fit. Fill your board before your opponent, and you clearly know how to mind your marbles!

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  # of Players
2
Playing Time
15 minutes
Mfg Suggested Ages 8 and up

 

Big Fat Tomato Game

big fat tomato game cBoardGameGeek Rating: 6.46/10

Sink your teeth into this juicy game of fierce tomato farming!

In The Big Fat Tomato Game, you try to harvest the most tomatoes while defending your patch from a garden variety of intruders like weeds, varmints, and even the dastardly tomato zombie. Oh, and did we mention flying hippos?! Haul the most tomatoes to market by the end of the game and you're a slice above the competition!

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  # of Players
2 - 5
Playing Time
20 minutes
Mfg Suggested Ages 10 and up

 

The Walking Dead Card Game

The Walking Dead Card Game c

BoardGameGeek Rating: 6.67/10

The Walking Dead Card Game, based on Wolfgang Kramer's 6 nimmt!, features the same basic gameplay as that card game while adding ten character cards and two modes of play: Survival and Hero.

To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal a number of cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.

In addition to a number from 1 to 104, each card has a zombie point value. In Survival mode (for 3-10 players), players want to collect as few points as possible, while in Hero mode (for 2-6 players) you want to collect more zombie points than anyone else. In Hero mode, each player has a single-use character card that can give you an extra advantage in the round in which you play it.

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  # of Players
2 - 10
Playing Time
20 minutes
Mfg Suggested Ages 15 and up

 

Village Inn

Village Inn c

Village Inn, the first expansion for the award-winning game Village, adds two new buildings to the village: the brewery and the inn.

The brewery is a new craft building where you can acquire a new good: beer. In the inn you can meet a lot of influential people (in the form of cards), and you can acquire these villager cards by spending beer/coins and time. Each villager card has a unique ability that can be used once per game, giving either points and advantages during the game or additional points at the end of the game for certain achievements.

In addition, Village Inn includes all necessary components for a fifth player.

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  # of Players
2 - 5
Playing Time
80 minutes
Mfg Suggested Ages 12 and up

 

Space Cadets

Space Cadets cBoardGameGeek Rating: 7.40/10

It's your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You've worked hard, graduated from the academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test. Nothing can possibly go wrong as you are prepared for anything...

You are the Space Cadets.

Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the...

  • Helmsman, plotting the ship's course through asteroid fields and nebulae.
  • Engineer, using dominoes to get enough power to each system.
  • Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them.
  • Shield Officer, using tiles to form poker hands to get the strongest shields.
  • Sensor Officer, using your sense of touch to scan and lock on enemy targets.
  • Captain, setting the plan and making sure that everyone stays focused and does their job.

 If your crew can work together to accomplish the mission goals, you just might make it home in one piece.

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  # of Players
3 - 6
Playing Time
90 minutes
Mfg Suggested Ages 8 and up

 

Herding Cats

Herding Cats cBoardGameGeek Rating: 5.25/10

Who let the cats out? In Herding Cats, these frisky felines have a mind of their own, and only the Cowdog can wrangle them back up again.

Cats are lassoed by a Cowdog of a matching color, and you want to be the player to capture a herd of three cats. Beware of the "Stampede!" card that will send the cats running to score points for other players, and look out for the Wild Cat Lady, who may be able to help you out, if you're in a pinch.

Herding Cats d1

  # of Players
2 - 6
Playing Time
15 minutes
Mfg Suggested Ages 6 and up
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